Quake Dev meets Battle Royale Craze



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The id software manager, one of the pioneers of multiplayer games with Quake, is voiced in response to the craze generated by the genre of the royal battle. Tim Willits, who runs id Software, told GameSpot in an interview with PAX Aus that games like Royal Battle like Fortnite and PUBG are capitalizing on an idea that is not exactly new.

He reminded us that one of the original community-made Quake mods was for a standing mode last player, although he only supports four players, up from 100 in the current Royal Battle modes.

"People have to realize that this was done before [through modes like King of the Hill and others]. It's a new, well done shot on an idea that people already love, "Willits explained. You say that every great video game idea can be found in the toy box of a 10 year old kid. This continues with games like Royal Battle. This is not really new. It's just a new take on something that people already love. It's like dodgeball; there is only one person left. It's the royal battle. Thus, the best games of the future will continue to be new ideas on ideas that people already love. "

Indeed, the royal battle is not new. Years before Brendan Greene created PUBG, he had created a royal battle for Arma II. It was later popularized with PUBG and Epic Games, the creator of Gears of War, followed with Fortnite: Battle Royale. The trend of the Royal Battle continues to gain momentum as Call of Duty: Black Ops 4 has added a new royal battle mode called Blackout, while Battlefield V will have its own mode called Firestorm.

I asked Willits if id Software could consider the Royal Battle for any of its upcoming projects, but that does not seem likely. He explained that games take a long time to develop and that even though fans are clamoring for it nowadays, the craze for the Royal Battle – or any new fashion that becomes popular – could fade in the end of development.

"Listen to what your fans [and what] The game modes they want are important, "he said," Like CTF in Quake Champions, this is the next game mode that will come out. Initially, we had not planned to have it. But our fans are like "Duuude, we need FCE". But the time needed to develop games and make them perform can actually be longer than the public interest in a game.

"As a developer, you have to be very careful not to chase the trends, because by the time you publish them, people can say," Really? It was like three years ago; it was fun. "If you're just copying fun game modes from other games, you'll always be too late, so that's the approach we're taking."

The next game of id Software, Rage 2 of 2019 (currently developed by Avalanche Studios in partnership with id), does not offer multiplayer mode, so there will be no royal battle.

These comments from Willits go in the same direction as what Strauss Zelnick, head of Rockstar Games' parent company, Take-Two Interactive, said about Battle Royal earlier this year. He added that Take-Two preferred to chart his own trail rather than follow what others have done.

"I would just like to point out that the success of someone else is really interesting and that we are obviously informed by what our competitors are doing, but our goal is to be as innovative as possible", said Zelnick. "And the titles, even the very good derivative titles, never seem to do as well as the unexpected innovations."

Xbox boss Phil Spencer also commented on the phenomenon of the Royal Battle, saying Microsoft did not want to create a royal battle game to follow what others had already done.

While the phenomenon of the royal battle may have slowed slightly, PUBG continues to dominate Steam and other platforms, while Fortnite remains a juggernaut everywhere.

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