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The author Harold Goldberg recently spoke with Rockstar Games co-founder Dan Houser about Red Dead Redemption 2.
Houser began by talking about the intense production of this ambitious western, claiming in an article for Vulture that some members of the development team were working several times a week for 100 hours in 2018 to finish the game. C & # 39; is an alarming figure, even if it is not totally surprising. In 2010, spouses of Rockstar employees in San Diego wrote an impassioned article on their blog in which they criticized Rockstar's leadership for its overwork of employees on Red Dead Redemption 1. Rockstar responded to the news. article saying that he was "saddened if former members of a studio do not find their time here pleasant or satisfying creatively and wish them good luck in finding an environment more suited to their temperament and their needs . "
Returning to Vulture's room, Houser said, "We were working 100 weeks a week" for several periods in 2018. Often, at the end of a project, developers will "crack" to finish a game. case with Red Dead Redemption 2.
Red Dead Redemption 2 seems to be a massive undertaking. The Vulture report indicates that the last game contains 300,000 animations and 500,000 lines of dialogue. The author believes that, probably from information provided by Houser or other representatives of Rockstar, this is a 65-hour match, which could have been longer. The report indicates that Rockstar cut five hours of the game, part of which reduced interest in the main character Arthur Morgan. Apparently, the writers wanted Morgan to have two love interests, but Houser explained that "one of them did not work" and that, therefore, this element of the story had been removed. In addition, some missions were eliminated because "they should never work technically or be smooth enough, or feel superfluous".
A mission that was kidnapped involved Morgan in a train that was trying to eliminate bounty hunters. "It was fun at first, but it was not," Houser explained. "This part of the process still involves trade-offs and the horse trade – everyone is always losing pieces of the game that they like."
Red Dead Redemption 2 being a 65 hour game, it is only an estimate of its duration. Everyone plays games differently, so your mileage may vary. And of course, Red Dead Redemption 2 has an online mode that apparently offers many opportunities to continue playing after the credits of the story.
As Houser has said, game development is a fluid process and things change all the time. What is rare is that the developers are talking about this, and even rarer than one of the highest officials of a secret studio like Rockstar talks about it.
Vulture's story goes on to say that the final scenario of Red Dead Redemption 2 for the main story alone was 2,000 pages long. Rockstar would have paid 1200 actors to do a motion capture job on Red Dead Redemption 2, 700 of which also recorded a dialogue. In addition, they were all represented by the acting union SAG-AFTRA, which asked its members to stop working last year as part of a strike that was finally resolved. It is not immediately clear whether Rockstar had to suspend production of the voice and work of Red Dead Redemption 2 following the strike. "We are the biggest employer of actors in terms of number of people in New York, in miles," Houser said.
Still in the interview, Houser said Rockstar could do Red Dead Redemption 3, but he was not engaged. Rockstar will only do it "if [Red Dead Redemption 2] is doing quite well and we think we have other interesting things to say. "
Red Dead Redemption 2 will be released Oct. 26 on PlayStation 4 and Xbox One. The multiplayer mode, Red Dead Online, is expected to debut in November. Houser said Rockstar wanted it to be "as robust as Grand Theft Auto Online".
You can read the full story of the vulture here.
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