"Red Dead Redemption 2" took 8 days to sell the original – Variety



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"Red Dead Redemption 2" was sold Wednesday to more than 17 million copies worldwide, surpassing the total sales of the original game "Red Dead Redemption", aged eight, in just eight days, announced the parent company of Rockstar Games, Take-Two Interactive. .

"Red Dead Redemption 2" earned more than $ 725 million in its first three days of sales and became the highest rated game of 2018 on PlayStation 4 and Xbox One. The game lasted eight years and had nearly 2,000 people. Thanks to the sales of "Red Dead Redemption 2" and the good performances of the second quarter, Take-Two has raised its financial outlook for the 2019 financial year, which ends on March 31st.

While no date has yet been announced by Rockstar Games, Strauss Zelnick, president of Take-Two Interactive, said Variety a beta version of "Red Dead Redemption Online" still arrives this month. He added that he was happy that the main game and its online counter-site did not come out at the same time.

Zelnick also stated that he did not think that the debate over the crisis, which broke out after an interview with Rockstar co-founder Dan Houser, had a negative impact on game sales and that Take- Two supported society and its culture.

"We are really proud of Rockstar Games," he said. "More than 2,000 people presented 'Red Dead Redemption 2' to the public and delivered this incredible result. It's a great place to work and welcome some of the most talented people in the industry. I stand behind etiquette and its approach. "

In the weeks leading up to the release of "Red Dead Redemption 2", Rockstar Games explained to its employees that they were allowed to comment on working for the company on social channels, a policy shift that For a long time. This policy change came in response to an interview with co-founder Dan Houser, in which he stated that "we worked 100 hours a week". Variety that he was referring to the overtime done by himself and three other members of the editorial team.

Despite this clarification, the statement sparked a discussion on the state of the game working conditions in the game industry. Specifically, developers of a number of gaming studios have addressed the history and the use of Crunch, a term used to define long hours worked by developers over the days, weeks or months leading up to the launch of the game. Other recent concerns include the sudden closure of studios and the lack of stability of the industry. Some called for unionization.

You can find out more about this and our coverage of the game and its release.

In the run-up to the launch on October 26th of "Red Dead Redemption 2", Variety published a series of stories that begin by reviewing some of the persistent and always interesting elements of "Red Dead Redemption" from 2010. Then we immersed ourselves in the impact of the movie "Red Dead Redemption 2" on the video game industry. the people who made the game. In particular, we examined how a team of four writers, helped by a gigantic studio by the thousands, managed to pinpoint the central character of the game by giving a life as deep and detailed to those who around him. We also covered the debate on tightening that was triggered following a statement by co-founder, Dan Houser, about a 100-hour work week. Finally, we released our own review of "Red Dead Redemption 2", a title we believe to be the best of Rockstar Game.

You can read all these stories in our "Red Dead Redemption 2" guide.

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