Red Dead Revolver, the game of 2004 when it all started



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In 2000, Angel Studios in San Diego began developing a Western video game. They did it for Capcom, the Japanese series editor like street fighter and resident Eviland I think it's safe to assume that no one involved could have predicted what would happen next.

An action game built around the idea of ​​shooting at the climax and inspired by a high dose of Western spaghetti. Red Dead Revolver appreciated – not for the last time in the series – a troubled development.

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After missing a number of public screenings planned in 2002 at the European Computer Trade Show and Tokyo Game Show, Capcom decided to cancel the game by announcing in 2003 that they would no longer finance or publish the title.

But it was not the end. Take-Two had actually bought Angel Studios in November 2002 (calling it Rockstar San Diego), making no mention of the fate of Red Dead Revolver. After the public cancellation of Capcom, it was announced in December 2003 that Rockstar liked what they saw of the game, bought the rights of the name to Capcom and decided to continue development, headaches, etc.

"The one that has always caught our attention is this cowboy game that looks very good," recalls Dan Houser of Rockstar. IGN in a feature film of 2010. "At the moment, this looked spectacular, but also for those in charge of management, it was a total mess. It did not really exist as a game. "

"Capcom was ready to get out of it, so we said we would finish it and all that they wanted was the rights to publish it in Japan if we finished it. never – what they never thought possible. "

This could, however, and after 10 months of extra work – for which Rockstar "has inverted some things and left some as is" –Red Dead Revolver was released in May 2004.

It is a game much more intimate than his successors; rather than dropping the player into an open world and letting him fend for himself, Red Dead Revolver Employed a group of characters and constantly alternating between them, taking part in various stages of the game run-and-gun action.

A clear (and appropriate) break from that was the 1v1 penalty shootout, which broke the ultra-fast action of shooting an opponent at noon in a slow idling event.

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The game was far from being a blockbuster and had its problems, but what? was there were two things to do: it was a western video game, often rare and beautiful, and it was cool.

Red Dead Revolver wore his spaghetti western inspiration on his sleeve, and if there was one thing that Rockstar, of GTA at The WarriorsShe loves doing more than anything else, it's injecting massive doses of cinematic tribute into their video games.

The game was quite successful (or the kind was quite promising, at least) that a year later, in 2005, Rockstar decided to start working on a follow-up. Red Dead Redemption, finally released in 2010, was created by more than 800 developers (Revolver had barely more than 100), settled in a huge open world and was to become one of the most critically acclaimed video games.

It's probably wrong to call Redemption a real sequel to Revolvernot having much in common with its predecessor except for the name and genre (the characters, the locations and even the tone are totally different from one game to another), the system of shooting has however, been taken back. What is now called Dead Eye, a remarkable feature of both Redemption and Redemption 2 & # 39; s The slow-motion shooter, where several targets can be scored before the camera accelerates and shoots them down almost instantly, was introduced for the first time. Revolver.

While you enjoy the wild scenery of Red Dead Redemption 2 In the coming weeks, remember that you would not like them at all without a bad contract with Capcom.

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