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Electronic Arts' DICE studio said the Battlefield V open beta test had attracted players who had injected tens of millions of hours into the game.
The open beta was held from September 4 to 11, with an emphasis on online gaming in the cities of Rotterdam and Narvik, as well as fashions such as Conquest and Grand Operations. Today, the company has released statistics about the beta and a video (embedded in this post) with the developers.
One of the controversial additions to the game was "attrition," where re-emerging players have limited ammo and health during certain parts of the online game, such as the final stage of big-ticket deals, where 64 players face each other for several days. .
"Having limited ammo and health is essential to optimize the gameplay tempo. This encourages you to be attentive, to be more thoughtful and tactical instead of just hitting, sprinting and dying, "said DICE in a post.
But players want DICE to polish attrition, so players will have stronger abilities in the final game. Some guns will receive more ammo and you may be able to play with a "health bag" that can help you regain your health once.
The game debuted on Xbox One, PlayStation 4 and PC on Nov. 9 on Origin Access Premier and Nov. 20 for the standard edition.
The studio will reduce supply stations, leading to a little less construction. During the beta, players made 80 million fortifications. Other statistics: 23 million turnarounds were made, 340,395 explosives were planted in airborne mode and 143,139 snowmen were built. There were 824 134 dead V-1 rockets.
The most popular type of soldier was assault at 36%, followed by recognition at 28%, doctor at 22% and support at 14%.
DICE will also improve vision, so you can more easily see enemies without any icons hanging over their heads. On Rotterdam, there will be a haze added to the background so that you can more easily see the enemies in the foreground.
The bleeding will happen faster than in the beta, which will allow you to return more quickly in the game. The team will also refine some weapons so that the time needed to kill the enemies is going well. The average tanks of the beta seemed too slow, but the end vehicles will have faster turrets, and the light tanks that will be in the final game (and were not present in the beta) will respond to complaints that tanks seemed too slow
Air combat will also see some modifications. The players said the fighter planes were not as agile as they were expected, and they could not engage with land targets as easy as before. Pilots and gunners will also benefit from better visibility of enemies.
"Some planes are not where we want them, so we will continue to adjust them," said DICE.
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