Review of the two-point hospital – Laughter is the best medicine



[ad_1]

In 1997, the thematic hospital made us all laugh while returning to health thanks to its approach to the simulation of hospital management. 21 years later, Two Point Hospital draws the same nostalgic strings, channeling the trendy British humor of Theme Hospital and blending it with surprisingly deep economic management gameplay. Two Point Hospital simultaneously pays tribute to its predecessor while carving a place in your heart.

Two Point Hospital puts you behind the administrator's office and charges you for the most important aspects of managing your new hospital empire, from the internal design of each building to the hiring of staff and research treatments. You will start small with only one hospital and a handful of diseases to worry about treatment and you will slowly move towards managing larger sites with multiple buildings and a wide range of delusional diseases requiring special rooms and equipment. His clumsy style – bright colors and large bulbous head figures – belies the depth of his management simulation, finding a good balance between the two aspects. Helpful tutorials in each mission allow you to accept the concepts behind new goals at a comfortable pace, and as you complete them, you earn stars to unlock new missions and room types.

Picture of gallery 1Picture of gallery 2Picture of gallery 3Picture of gallery 4Picture of gallery 5Picture of gallery 6Picture of gallery 7Picture of gallery 8Picture of gallery 9Picture of gallery 10

For your hospital to work well and make a lot of money, patients must be diagnosed and treated as quickly as possible. For some, this means a quick trip to the GP office, then a jab in the injection room. But for the most part, this means long stays and visits between different rooms for testing and possible treatment. For these patients, as well as for your staff, you need to make sure that there are a lot of things to do to keep their mood, by giving importance to how you use your space. Doing things right can make the difference between having the best reputation in the business or causing countless patient deaths, by giving up your reputation and your bank balance. Usefully, you have access to many colorful charts and floor charts to determine what needs to be improved. You are not left out trying to understand why all your patients stop working.

Tools for extracting parts and placing furniture are intuitive and robust. the pieces are drawn as plans on a plan, and once you are satisfied with the layout, you can place your items like desks, shelves and coffee machines. Items help add prestige to a room and are unlocked with Kudosh, a reward motive awarded for achieving goals. The bigger the room and the more objects you fill it, the higher your prestige, staff and patients, which means that staff work longer and cheaply and patients will pay you more. This creates an interesting dichotomy between saving available space for a greater variety of rooms or building larger, higher-level rooms and seeing the effects this has on your staff and patients.

Subsequent missions do everything to upset the gameplay loop by launching natural disasters like storms and earthquakes. You must capitalize on everything you have learned until the goals of the mission expand and your funds begin to disperse. You must also consider the bewildering number of different treatment rooms to search and prioritize which ones to build and which patients to turn away from. While some diseases only require one pharmacy to heal, others need their own room with expensive equipment, and putting all your money into bad treatment could shake your bank account.

Fortunately, everything that has been the subject of a search in one mission becomes available in all others, so if you are stuck somewhere and you do not have the funds to look for that which you need, you can always go back to a previous hospital. . This greater focus in all your hospitals extends to a lightweight multiplayer game in the form of leaderboards. All of your stats, such as healing rates, cash earnings, and reputation, are stored in online leaderboards, where you can compare your successes and failures to those of your friends. It's good for the right to boast, but it's an interesting addition, no matter.

No caption provided
Picture of gallery 1Picture of gallery 2Picture of gallery 3Picture of gallery 4Picture of gallery 5Picture of gallery 6Picture of gallery 7Picture of gallery 8Picture of gallery 9Picture of gallery 10

The irresistible charm of Two Point Hospital lies in its sense of humor, which permeates every corner of the game, from the fantastically funny radio station (complete with fake commercials and feature films) up to the names of diseases like Jest Infection or 8-bit. Someone who suffers from Mock Star crawls with the look and fuss of Freddie Mercury, demanding a session with the psychiatrist to get them out. Gear used to heal some of the rarest conditions is just as fun. Extract-a-Pan treats the pandemic and is a giant magnet at the end of a tube that pulls the pan off the top of the patient's head. The writing is clear and witty, the descriptions of the various ills being a climax.

But just discovering these diseases and their often-dark symptoms, as well as watching your staff and patients spend their day, is rewarding enough. Everything moves with the appearance and fluidity of a comic. patients will die only to come back as ghosts and haunt your hallways until a janitor can accompany them with a vacuum cleaner. At one point, my receptionist got up from his desk, vomited in front of patients because he was disgusted with something, and then left to pour a coffee in the break room before asking for a salary increase. It's nostalgic of the thematic hospital and is so good that even the 20th time you hear the announcer asking patients to "not die in the hallways" is hilarious.

The irresistible charm of Two Point Hospital lies in its sense of humor, which permeates every corner of the game.

The only area in which the game is suffering is in the small effort of creating a new hospital for each new mission. After spending hours perfecting several places, going through the first phases of a new hospital begins to be felt like a chore. It's not a long process, but it quickly becomes a section that you want to quickly navigate to get acquainted with things you have not seen yet.

It is remarkable that it took so long for a spiritual successor of the thematic hospital to come forward, but now that it is there, we feel it was worth it. The exaggerated appearance of the comic strip and its relaxed approach to management make it attractive enough for most players, while the deeper aspects of its economy are sufficient to maintain the engagement of seasoned players. Two Point Hospital does not only transform an old formula into something modern and enjoyable, but it also repeats the classic brand of irresistible charm and wit, making something truly wonderful.

[ad_2]
Source link