Revision in progress: Starlink: Battle for Atlas



[ad_1]

Do a barrel roll!

I remember the first time I played a title in the Skylanders series. It was the first game for the Nintendo 3DS. I found it on sale at Best Buy and I decided to take it with three digits. When I got home, I ended up beating the game in just a few hours, but realized that I did not really beat the game. At least not everything. Skylanders was designed to entice you to buy toys, and while I had three digits to accompany my game, I did not have the right numbers to unlock all routes or to see each part of each level.

I could have gone back to the store and bought the three extra figurines I needed to see everything Skylanders had to offer, but instead I exchanged the game; Realizing that if the gameplay was fun, forcing me to buy more toys just to see slightly different areas at each step was not something I could bring myself to do. Fortunately, it will not be a problem with Starlink: Battle for Atlas.

Starlink: Battle for Atlas (PlayStation 4, Xbox One, Nintendo Switch [reviewed])
Developer: Ubisoft Toronto
Publisher: Ubisoft
Released: October 26, 2018
MSRP $ 59.99 Digital Edition, $ 74.99 Starter Kit

Before I start, I have to be honest with what Ubisoft has provided for this review. I have been sent the Nintendo Switch Starter Pack, containing the Star Fox Arwing, but with the physical copy of the game released. I have also sent three other "toy for life" ships, a "toys for life" pilot pack and a "toy for life" weapons pack. To play the game, I have sent a code for digital edition as well as for all downloadable content. Needless to say, I have everything I need to play Starlink: Battle for Atlas and then some.

Now, there are two different ways to play Starlink: digital or physical. Physics requires the use of toys. You do not have to respect them, but you must know certain conditions. When you connect a ship, pilot, or weapon to the controller dock, you unlock a digital version in the game for seven days. In this way, you can play Starlink on the go without having to bring the toys with you.

I think most of you will play digital. This gives you access to all the ships that you unlock in perpetuity and, unlike the physical, you can change weapons, wings and ships on the fly. I played through the first planet with my Arwing sitting on my controller dock Joy-Con and I did not care much (it's not too heavy), but the frequent need for 39, exchanging weapons for the task at hand kept me in digital mode for the rest of the time I played.

At the time of this review in progress, I am about 14 hours into the match. During this period, I have explored four planets and I have a general idea of ​​how the rest of the game will unfold. Starlink: Battle for Atlas is an open space shooter where, as a member of the Starlink team, I try to free the planets of the Altas system from the scourge of the forgotten legion. Under the leadership of Grax, a genius-feathered man, the Legion is looking for Nova, an extremely powerful substance that St.Gall, the Starlink leader, knows how to create. St. Grand learned from Judge, an alien creature like a swarm, who crashed on Earth and helped develop Starlink technology.

Until now, the liberation of each planet has followed the same pattern: I land, eliminate hives from devils, build refineries and observatories, destroy some extractors and destroy the primitive animals that plow the earth. The elimination of Prime and Extractors gives me hearts that I can use to enhance the various complexes I build on each planet, thus helping them build a defense network to protect themselves when they end up in the other world.

Prime beasts are just one of the threats on every planet. There are also cycloptic robots sent by the Legion and outlaws who will attack you, as well as all ships working for the settlements you build. There is a superficial diversity of wildlife on every planet, but most of them are non-conflictual. Battles with cyclops and outlaws do not really differ from one meeting to the next. Fights are often intense as I slide on the surface of the planet, dodging enemy attacks and trying to eliminate three or four at a time, but with so few enemies in the game, these fights tend to blend together. another.

It's never overwhelming, thanks to the unique weapon system Starlink job. Each wing of my plane can contain a single gun and different elementary variations are at my disposal. One of the most effective ways to eliminate enemies is to hit them with a Nullifier, which creates a small vortex that makes continuous damage, then hit with a gun or ice. This creates a fire or an ice vortex, helping me to bring down an elemental cyclops in a jiffy. There is a lot of fun improvising to do with the weapon system, keeping the experience fresh even though the goals entrusted to me may seem rather repetitive.

It can also seem like a busy job. Let me give you an example that I have encountered so far: as part of my journey through the system, I can scan every creature I see to find out exactly what it's all about. is. Digitization requires me to do a full 360 degree circle around the animal, then find two other species of the same species and repeat the process. It's only for my archives, but some of the outposts I'm looking for on these planets will also ask me to scan the animals for their studies. On one of the planets, I was asked to use a scanning device to scan three examples of a giant toad creature that I had already scanned three times for me. -even. So I found three of these toads and scanned them all again, completing the mission. At the next post I found, they asked me to scan the same creature. Make a complete 360 ​​around three creatures of the same species just to discover what you already feel. Doing it nine times is a flaccid mission design.

I still have a lot to see. With the first third of the Atlas system more or less safe, I can move to the unexplored planets of the system, work on some of these quests that I have ignored and finally see what happens. Star Fox missions are everything. To learn more about all this and more, check back for the last time. Starlink: Battle for Atlas is posted.

[Cetavisestbasésuruneversiondedétaildujeufournieparl'éditeurEnplusderecevoirl'éditionnumériquedujeuplusieursdes[ThisreviewisbasedonaretailbuildofthegameprovidedbythepublisherInadditiontoreceivingtheDigitalEditionofthegameseveralofthe[Cetavisestbasésuruneversiondedétaildujeufournieparl'éditeurEnplusderecevoirl'éditionnumériquedujeuplusieursdes[ThisreviewisbasedonaretailbuildofthegameprovidedbythepublisherInadditiontoreceivingtheDigitalEditionofthegameseveraloftheStarlink ships, pilots and accessories to bring weapons to life were also provided.]

You are offline Sign in Sign up

[ad_2]
Source link