Rockstar clarifies Red Dead Redemption 2, 100-hour work week



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As the release of Red Dead Redemption 2 approaches, now is the time for the publisher to promote the game with impressive statistics on the amount of work devoted to the final product. But a number raises eyebrows, forcing Rockstar co-founder Dan Houser to clarify.

In a long interview, Houser suggested that the team worked several times a week for 100 hours a week in 2018. But in a statement to Kotaku, he made it clear that he was referring to the team main editorial and not to the Rockstar development team.

"After working for seven years on the game, the main writing team, composed of four people, Mike Unsworth, Rupert Humphries, Lazlow and myself, had, as we always do, three weeks of intense work when we have everything wrapped up, "he said. "Three weeks, not years, we have been working together for at least 12 years now and feel we need it to finish everything.After so many years of organizing and preparing for this project, we have needed to check and finalize everything. "

Its clarification corresponds to Vulture's original piece, which used the 100-hour quote immediately after explaining rewrites and modifications. Houser's clarifying statement also explains Rockstar's general policy on "crisis" – the practice widely used in the development of AAA games to gain long hours, especially toward the end of the project that is about to be delivered.

"More importantly, we obviously do not expect anyone that way," he said. "Throughout society, we have executives who work very hard just because they are passionate about a project or their particular work, and we think that passion is reflected in the games we publish." But this extra effort is a choice, and we do not ask nor expect someone who works in this way ever forced to work hard. "

All this has a repetitive story tone. When the first Red Dead Redemption was about to end, an anonymous letter claimed that working conditions at Rockstar San Diego were poor, including mandatory overtime. This prompted IDGA to mediate. Houser's clarification suggests that the studio does not expect its employees to work as many hours.

Red Dead Redemption 2 arrives on October 26th. His online mode, Red Dead Online, will follow in November.

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