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the Red Dead Redemption 2 A scandal persists as Rockstar Games Lincoln staff refutes the company's recent statement that overtime is optional. The Western Future in the Open World is a sprawling adventure and it seems like a lot of blood, sweat and tears have accumulated Red Redemption 2.
Red Dead Redemption 2 already seems to be one of the biggest games of 2018, but allegations that staff would work 100 hours a week would have spoiled the long-awaited outing of the game. The problem of Rockstar's extreme work schedule has was raised when co-founder Dan Houser mentioned 100-hour weeks. Although he later tried to point out that it was only a three-week stay, several stories revealed that it was all about the standard in the business.
Related: Red Dead Redemption 2 will not arrive in independent stores until November
The allegations of mandatory overtime have become commonplace as Rockstar attempts to calm the media storm with unfair labor conditions. Jenn Kolbe, Head of Rockstar Publishing, has spoken with Kotaku and affirmed that any extra hour is purely optional, but that the company will re-examine the system in the future:
"Thanks to the conversations we had, it was clear to us that overtime was perceived as an obligation for some, if not many, members of the team, so we spoke to them to make sure that we had the right time to do it. it is clear that the OT is not mandatory. "
Considering Red Dead Redemption 2 We will focus on a 60-hour campaign. It is not hard to imagine the gigantic task of developing such a rich world and covering all the details. With horse testicles that shrink even in cold weather, it is clear that Rockstar developers have not neglected anything to create a rich and realistic experience.
In addition to comments from Kolbe, a verified quality assurance tester, known as RockstarThrowaway448, has been posted on Reddit to add more claims to the fire. The quality assurance tester pointed out that he could only comment on the situation at Rockstar Lincoln in the UK, but pointed out that overtime was definitely not optional. In this long statement, RockstarThrowaway confirmed that they worked on average 48.75 paid hours (56 hours worked), which has increased in recent months to reach 57.5 paid hours (65 hours worked) and 70 paid hours. (81.5 hours worked). This is not quite Houser's week, but it does not give a particularly positive image of Rockstar.
Worryingly, RockstarThrowaway448 suggests that although all overtime is paid and staff are not supposed to work during the lunch break, anyone who did not respect the old overtime payment system was forced to catch up time lost another day. The announcement of a overtime review may seem positive, but RockstarThrowaway448 also suggests that those who want to progress as quickly as possible within the company will have to do as much time as possible.
Hopefully Rockstar will learn mistakes from Red Dead Redemption 2 when he advances with the likes of Grand Theft Auto VI and all future games. That being said, staff has always been controversial after similar claims of overwork were made in 2010 and 2013. Red Dead Redemption and Grand Theft Auto V. Anyway, Rockstar wants to spend the last number in terms of overtime and put all the bazaar behind to focus on Red Dead Redemption 2.
Plus: Red Dead Redemption 2 Release Trailer Released, Embargo Review Revealed
Sources: Kotaku, RockstarThrowaway448
Red Dead Redemption 2 The developers worked 100 weeks a week
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