Seven features of the series that should return in Animal Crossing on Switch



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In addition to new ideas that developers have

A voucher Crossing of animals on Wii U, in all honesty, was a game loss. The system has consistently suffered sales and the series has never been a blockbuster when it was tied to a fixed console. He is always at his best when he is traveling, allowing us to visit our little piece of heaven wherever we are. Last week, I spotted a woman playing New leaf on her Galaxy New Nintendo 3DS and in November or December next, I think I'll see her play Crossing of animals on his switch.

Getting confirmation of a new entry in the franchise at the end of the last Nintendo Direct was the perfect way to conclude the presentation. It will be seven years since the original release of New leaf At a time when switch tracking is available on store shelves, the longest time gap between the main line entries in the franchise. Even with this little announcement of a new title, there is a lot of noise around it and I'm sure millions of people around the world are wondering what direction Nintendo will take.

I'm sure we all have ideas about the new features we'd like to see in the game. Personally, I'd love to see the idea of ​​Tortimer Island expand to different travel locations, such as a winter lodge or castle on tour – I wanted to take this opportunity to look at the previous entries of the series to note the features that should make a comeback in Crossing of animals on Switch. With four main games and three leading spin-offs, the Nintendo EAD Software Developer Group # 2 can look into the next title.

Crossing of animals – Discharge

Of all the games, it was the most difficult for me to choose a single item. There are several features found in the original Crossing of animals which were absent in the following entries. Obviously, playable NES games are probably at the top of most people's wish list, but I prefer to focus this article on more realistic possibilities. For Crossing of animalsI've been going back and forth between the sports fair, Morning Aerobics and the various balls that are around the city, but finally, my warmest memory of the game is related to my daily visits to the dump.

If you started the series with Wild Worldyou probably know this function better as a recycling bin. In Crossing of animals, the dump was used for a practical purpose where players could get rid of objects they did not want anymore or for which they no longer have storage without affecting their ranking. I have never used it this way. Rather, every morning I would go check the dump to see what treasures my neighbors had left there for me. In the first days of my time with Crossing of animals, the dump would be where I would find new clothes, furniture, stationery and all that I could not buy because all my money was going to my mortgage. I still remember the very first article I found there: an umbrella, which was good because it was also raining my first day in town.

Animal Crossing: Wild World – Observation of the stars

If there is a game in the series that has made Crossing of animals the type of franchisee loses his head when a new title is announced, it is this one. Wild World struck at the right moment on the Nintendo DS when it debuted alongside the Nintendo Wi-Fi Connection. The 11 million sales of the game proved that the series is at its best when it is portable and if you need other evidence to support this claim, look Folk Citysales figures.

Wild World I've eliminated a lot of the features of the first game in the series, but I've added several items that still appeal to me today. The Roost is perhaps his best addition and fortunately he is still alive and well in the franchise. Star observation, however, has not been so happy. In Wild World and Folk Cityplayers could visit Celeste at the observatory to create their own constellations. It was an interesting feature to have in Wild World as the perspective of the curved world gave players a glimpse of the sky above. The observatory gave Celeste a unique role in the world and I was a little sad to see her relegated to a gift shop at New leaf. On Switch, I would really like to have the opportunity to trace the stars.

Crossing animals: city life – The city

City life is undoubtedly the Crossing of animals game with which I spent the least amount of time. It was probably a year since I had touched Wild World when he came out and I remember being very excited about the idea of ​​going to the city in the game. Indeed, during the first two months that I spent with the game, I went to town every day waiting for each time to be revolutionary. This was not the case, and while I think that Phineas and his cart made the game a fantasy injection, the city, in its own way, made the cities in which we lived a little less special. What were once special occasions have become ordinary cases.

That said, I love the concept of the city and would like to see the idea come back to Switch. Nintendo now makes us pay for online and since Wild World This has been a big selling point of the series. It would be nice to see the city reshaped in a way as a kind of hub for the players. Have exclusive shops to it without taking away the unique nature of the gambling city. We have The Roost where players can have a coffee, why not introduce other restaurants like a soda shop or a place of frozen yoghurt? Or maybe launching those who ask for NES games back on the series by hosting an arcade in the city where we can play 8-bit games designed specifically for It on Switch? There are endless ways in which Nintendo can address this issue if it does not want to give the concept another chance.

Animal Crossing: New Leaf – A customizable city

It's going to be pretty interesting to see if Nintendo is able to surpass the brilliance of Animal Crossing: New Leaf with his suite on Switch because it's really the pinnacle of the series. This gave our characters realistic proportions, we finally hung up on the wall, allowed us to swim and, more importantly, allowed us to build new installations and new scenery in our city. Having the chance to manage our city with ordinances and public works projects has given us more control than ever before, but I would actually like to see that go further.

A living memory that I have of New leaf This is a lovely grove that I installed in the lower right corner of my town, near the cliff path to the beach. I had acquired all types of fruits available in the game and I planted them all together in a welcoming formation. When all the fruits bloomed at the same time, it was magical. Then a stupid new resident decided to build their house and destroy it. I have never forgiven New leaf for that and if this level of personalization of the city comes back to Switch, I'd like there to be a way to prevent new residents from ruining my creations of nature.

Animal Crossing: Happy Home Designer – Yards

When Happy Home Designer released in 2015, I went to HAM on it. I bought the Crossing of animals Friendibo cards, I picked up the numbers, I stopped everything I did to dedicate my life to the interior design. This is my favorite part of the franchise and doing a spin-off only dedicated to this business, it's like Nintendo is making a game especially for me.

Even though I'd love that the whole concept comes back to Switch, I think it's more important than letting me imagine that everyone's home allows all gamers to gamble. have a yard. Introduced in Happy Home Designer and further on Pocket CampThe outdoor furniture allow city residents to extend their design philosophy to the exterior of the four walls of their home and add an indispensable character to the environment. I would love to see this return for Switch because the unique character set should not be limited to indoor spaces.

Passage of animals: Festival of the amiibo – The board game

According to your opinion, Friendibo Festival is either the worst or the second worst match of the Crossing of animals series, do not understand all these applications and whatever the devil Animal crossing place was supposed to be. Writing about it is a bit nostalgic for me because it's the first game I've seen for Destructoid and I'm not worried about it. Although the entire package was not something everyone wanted at the time, at the end of my review, I noticed that the central board game would be a welcome activity for any future participation in the series. I maintain this assessment. It would be nice if, when I played with friends on the online service that I was paying now, we could do more than just fish, catch insects, shake three or talk to each other.

Animal Crossing: Pocket Camp – Services

I'm not quite sure Pokect Camp works like Nintendo or whoever really hoped. In just under a year on the market, Sensor Tower 's business figure has grown to $ 50 million. This is the slowest of the three Nintendo mobile games to achieve this goal. I see people on Twitter who are showing photos of their characters in holiday clothes, highlighting the last time that they opened the application. I still play it regularly, but since the introduction of fortune cookies, I have been less enthusiastic about it. With a range of potentially great mobile F2P games on the way, I may have finished with them. I just hope that the series is not over with a specific feature of the game.

I absolutely love the equipment found in Pocket Camp. The pool, the half-pipe, the picnic, the rock scene, the swing of the trees; They all add a level of interactivity to the game that has not really been seen in the past. Seeing a camper lounging by the pool or making one's best impression Tony Hawk is simply fun and goes a step further by giving the impression that the animals in the game live around the world and not just in their individual spaces. If public works projects return to Crossing of animals on Switch, they should absolutely have the kind of interactivity seen in Pocket Camp.

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