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The Ubisoft Space Opera, which offers optional toys, is waiting for you on Xbox One, PlayStation 4 and Switch. Although I only had a few days to dive into the adventure of science fiction, I have already found many things that fascinate me Starlink: Battle for Atlas.
In Starlink, a group of crack pilots led by the genius astrophysicist Victor St. Grand, made it into the Atlas system on a research mission. Upon their arrival, the group is attacked by the forces of the forgotten legion, who kidnap Saint-Grand for sinister purposes. It is up to the remaining members of the Starlink initiative (and perhaps some of Switch's exclusive friends) to search for clues in the Atlas system, to reinforce their team with new extraterrestrial allies, to recover their fallen leader and to save their lives. 'universe. Fortunately, they have access to Starlink technology, which allows them to swap ships, pilots and weapons on the fly, just like their physical (or digital) collectible toys.
It's a spaceship game. That's one of the reasons I love him. It's a spaceship game that gives me an excuse to buy toys. It's two things I like. Here are some others.
A beautiful star system
I spent a lot of my time playing Starlink Throughout the weekend, turn off the HUD of the game and go through it. Take it in its entirety. From Roger Dean's look, the progressive rock asque of blanket planetary surfaces of the game to the silent majesty of deep space, Starlink is always beautiful.
I can fly transparently from the surface of a planet to the depths without air and return (to the No Man's Sky), which gives the game a tremendous sense of scale, even though it currently has only seven planets.
Atlas is a starry system full of missions to achieve, loot to discover and battles to win, but it is at its best in the quiet moments between the actions. I loved climbing a hill and admiring two huge feathered creatures. You can also browse the landscape while the dark desert gives way to breathtaking arrangements of purple mushrooms.
We have these Titan AE Vibes
I'm a big fan of Don Bluth's 2000 animated film Titan AE. This film tells a very human story in a landscape extremely foreign. There is a band of pilots and engineers in tatters who are struggling against considerable difficulties. He has the heart and plays it in equal parts, not to mention the killer soundtrack. I find myself humming the soundtrack of this film as I play in the adventure of Mason and his friends.
From the impetuous rocker Razor to the mysterious alien collective known as Judge, the Starlink initiative brings together great people. She also has an incredibly boring, blond-haired, social media fan named Levi McCray, whose toy is intended to be a hot-knife. .
The toys are beautiful
We do not see a lot of spaceships in stores these days. These are action figures and tiny collectibles sold in blind bags. So you have to buy a dozen to get the one you want. Nowadays, children and adults need more reason to hold a painted plastic spaceship in their hands while emitting loud noises. Starlink sells several.
Each of the eight physical spaceships of the game is a character. Judge's Neptune is rounded and bulbous with clean lines and gentle curves. The Nadir, piloted by the extraterrestrial pirate Shaid, a rampant pirate and deboulonné, is exhausted in hell and sport a skull in the front, because of the pirates. It is an armada as disparate as its members.
I also love the way the toys attach themselves to the controller brackets provided in the Starlink starter kits. The player first rides his favorite driver on the stand. Then the ship passes over so you can see the pilot in the clear cockpit. Then the player can go crazy by adding stats-enhancing wings (up to three on each side) and a pair of elemental weapons. Everything fits perfectly and instantly appears in the game as soon as it is attached.
ItUbisoft has provided a starter kit for the switch, three packs of ships (each with a pilot and a weapon), a weapon pack containing two additional weapons and an additional driver. I ordered the rest because I have a problem collecting toys.
Toys are optional
If I did not have a problem collecting toys, I would not need to buy any toys at all. Rather than spending $ 75 for a physical starter pack, there is a $ 60 digital version that includes two pilots, three ships and additional weapons. Instead of fixing toys on a mount, players can simply access a menu and configure their loading. There is also an $ 80 edition including digital versions of all toys available at launch. If you buy them physically, if you buy them physically, additional toy packs cost $ 25 per ship, with weapon and pilot packs of $ 10 and $ 8 respectively.
If we want toys, but we do not like to carry them too much, physical toys also open digital versions. This is particularly convenient with the Switch, which would not be as portable as a system with gigantic plastic spaceships hanging.
Spatialship
Once again, I love toys. I especially like to turn my spaceships from seemingly-sounding vehicles into a crazy mix of weapons and wings. Each ship can handle up to three different wings on each side, stacked on top of each other. Each wing adds statistics, which is beautiful. They also add weight, which is a little less beautiful, but it's the price to pay to be so pretty.
Mixing and matching weapons can also be fun. Not only do the weapons produce damaging elementary effects when they are associated, but they can also have unexpected effects when they are mounted in a way that was not suggested in the first place. For example, a flame ram warms up and steals the player's ship extremely quickly. There is also the implodor, a weapon that fires black holes. Black holes can damage the player's ship, but if they mount a pounding weapon back and fire it at the same time, the ship will skyrocket away from the destructive void. Clever!
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Although I've been playing at Starlink for hours, I still have a lot of time to find things to like (and maybe hate) about this sport. Look for a complete review in the coming days. For now, whoooooosh.
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