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If you played Shadow of the Tomb Raider until the end, then you know how it ends. (Of course.) But as Kotaku reported today, the game comes with a very different ending, one that refers to an important character from the original 1996 Tomb Raider Core Design. This ending has been changed in a one – day patch, so most players would never see it or would ever realize it existed.
There are, of course, the main spoilers below.
The fun began when Tombstone, a Tomb Raider forum user, asked why, in all Shadow of the Tomb Raider discussions, no one had mentioned the letter Lara received from Natla at the end of the match. After all, the obvious implication that she would come back as a villain for the next Tomb Raider, no matter what, is pretty huge.
The answers insisted that she had not received a letter at all, and that Tombstone was either fake or playing with people. The conversation went back and forth, with many ribs, until Tombstone finally ran out of patience.
"I had to replay the game, so I hope you, the cows, who call me troll and liar, eat a humble pie," they wrote in a message that also included a video of the end of the game. said was there all along.
Square Enix has confirmed that Tombstone was right in a shared message through Tomb Raider's official fansite program. "During development on Shadow of the Tomb Raider, several post-credit scenes were explored, but unfortunately, one of the considered but unselected directions was mistakenly included in the game," he said. he declares.
"The Day One patch corrects this error, along with many other improvements, and as always, we strongly recommend that our players install the patch to take advantage of the most recent experience."
Even if this "direction" has not been chosen, I wonder if it's a major (and very early) spoiler for what will happen in the upcoming Tomb Raider game. Natla has not yet appeared in the universe of Tomb Raider restarted, so a surprise reappearance would be a big challenge for fans, and an easy victory on public relations. Maybe the plan was to start this conversation early? As Kotaku pointed out, it's not unusual that unused content remains buried in the code, but it's a game literally shipped with a bad end. How do you even do that?
We can see below The Shadow of the Tomb Raider which ends with the letter of Natla, provided by Daft Raider (the Tombstone video seems to have recorded the screen with his phone).
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