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Stardew Valley, the game of independent agriculture created by a guy in his free time, arrives on mobile. I spent dozens of hours in this charming little spiritual successor Harvest Moonand now I know how I will spend my next trips by plane.
In case you do not know, Stardew Valley It is a game where you inherit a farm located near a pretty little town and you have to restore, link (with love) locals, fish, make your way through caves, look for spring onions and wild horseradish, extract ore, and … a lot. Surprisingly, it was entirely created by one person, Eric Barone, who learned the code, the art of pixel, music composition and doing everything to the letter. And yes, it took a lot of time. (GQ of all things has written an interesting profile recently.)
Fortunately, it was a huge success, much to Barone's surprise and definitely a pleasure, and rightly so.
Originally published for the PC, Stardew Valley he's since expanded (with the help of non-Barone teams) to major consoles and now arrives at iOS – not reduced, Barone has been careful to report it in a blog post. This game is largebut nothing is left of the mobile port.
"This is the complete game, not a reduced version, and it's virtually identical to all other versions," he wrote. "The main difference is that it was rebuilt for the game to touch screen on iOS (new user interface, menu systems and controls). "
Barone has added a lot to the game since its release in early 2016, and the mobile version will include updates up to version 1.3, which means you'll have several additional zones and features, but not the latest multiplayer options. These are provided, however, if you want to do a cooperative farm, you will just have to wait a bit. No mods will be supported, alas.
In a rare treatment for mobile ports, you can take your PC version progress and transfer it to iOS via iTunes. No need to start all over again, which, while entertaining, can be a bit confusing when you realize how much time you have spent playing.
I can not recommend Stardew Valley enough, and the controls should be more than enough for the casual gameplay it offers (the fight is quite indulgent). It will cost $ 8 in the App Store as of October 24 (Android upcoming version), half the price of the original $ 15 – which, I must say, was incredibly generous to start. You can not go wrong here, believe me.
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