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Of all the blockbusters coming out this holiday season, none of them are as weird as Fallout 76. The next Bethesda Open World Fallout game is different from all the Fallout games that preceded it, and there is still a mystery to know what the game will actually look like. It's a multiplayer survival game, something like Rust or any number of survival games that we've seen in recent years, but as usual, Bethesda has its own ideas about building basics, PvP, and somewhat worrying attitude to nuclear war. Fortunately, we are about to have a chance to check this out at a future beta release.
For starters, the beta is an acronym here because the universe of Fallout likes acronyms. This is Break-it Early Test Application, which gives some indication of the technical condition that we might find upon our arrival. The Bethesda games are not what we could call famous without bug and this is a beta, no less.
The beta starts tomorrow, October 23 on Xbox One and a week later on PS4 and PC. The timing, however, is a bit strange. You can play from 19:00. until 23:00 Eastern time, and that's all. It is likely that this solution is designed so that as many people as possible are connected at one time, thus offering a test of resistance to the servers. This is … more convenient for people in some time zones than in others.
I advise to pre-load to avoid losing precious minutes. Bethesda will tweak things over the course of attempts.
Codes are available from pre-orders, but there are usually some among influencers, streamers, and so on. Watch for people who are promoting the beta and see if they make a gift. If you do not get it right away, do not worry. The betas are stupid and you will probably have another chance.
Apart from that, the beta has an important element: progress will be postponed to the final version, something you will almost never see in MMO-style titles, which I suppose is. This in itself gives some clues as to what the game will ultimately focus on: what we have seen so far is as much about creativity and exploration as the traditional role-playing tariff, and this is reflected in the way that Bethesda does not seem to want people to lose their creations.
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Of all the blockbusters coming out this holiday season, none of them are as weird as Fallout 76. The next Bethesda Open World Fallout game is different from all the Fallout games that preceded it, and there is still a mystery to know what the game will actually look like. It's a multiplayer survival game, something like Rust or any number of survival games that we've seen in recent years, but as usual, Bethesda has its own ideas about building basics, PvP, and somewhat worrying attitude to nuclear war. Fortunately, we are about to have a chance to check this out at a future beta release.
For starters, the beta is an acronym here because the universe of Fallout likes acronyms. This is Break-it Early Test Application, which gives some indication of the technical condition that we might find upon our arrival. The Bethesda games are not what we could call famous without bug and this is a beta, no less.
The beta starts tomorrow, October 23 on Xbox One and a week later on PS4 and PC. The timing, however, is a bit strange. You can play from 19:00. until 23:00 Eastern time, and that's all. It is likely that this solution is designed so that as many people as possible are connected at one time, thus offering a test of resistance to the servers. This is … more convenient for people in some time zones than in others.
I advise to pre-load to avoid losing precious minutes. Bethesda will tweak things over the course of attempts.
Codes are available from pre-orders, but there are usually some among influencers, streamers, and so on. Watch for people who are promoting the beta and see if they make a gift. If you do not get it right away, do not worry. Beta are stupid and you will probably have another chance.
Apart from that, the beta has an important element: progress will be postponed to the final version, something you will almost never see in MMO-style titles, which I suppose is. This in itself gives some clues as to what the game will ultimately focus on: what we have seen so far is as much about creativity and exploration as the traditional role-playing tariff, and this is reflected in the way that Bethesda seem to want people to lose their creations.