Surface & # 39; Andromeda & # 39; could use face detection for intuitive volume control



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Microsoft is showing no sign of abandoning its patent-a-thon Surface Andromeda, whether it involves major technological solutions or detailed solutions. The very idea of ​​a dual-screen computer poses a whole series of usability problems that we take for granted with the current tablets and mono-slate phones. Clearly, Microsoft is ensuring that it really thinks about every detail of making a dual-screen display. tablet could work.

This last patent describes the problems associated with dual-use volume mixing, in which you can have separate applications and features on two screens.

When viewing content on screens in these variable positions, users may have difficulty adjusting the audio volumes of different applications running on each of the screens, or different graphical user-enabled audio elements displayed on each of the screens. screens.

If this patent is successful, it seems that Microsoft is looking to use two cameras on Andromeda to detect the distance and the eyes of users of the tablet. Some of the scenarios described include the automatic volume increase when you step away from the device while playing a game, as well as the exchange of the balance from one screen to the other. another depending on which one you are watching.

In addition, the patent covers other events for audio configuration, including hinge positions, and can also trigger a mute if no face is detected. The patent also indicates that regular volume controls at the graphical interface will also be present. The patent also covers scenarios for sending sound to left and right headphones connected wirelessly or via a headphone jack, allowing users to play the sound of each individual application in separate ears or mixed in stereo.

On a related note, Microsoft has also patented methods that allow Andromeda to have volume and power buttons based on haptic function, removing the machine buttons still available on most phones and tablets in 2018. device, allowing users to "feel" the virtual volume and power buttons with haptic feedback via vibrations, pulses or textures not aligned with the device.

We still do not know if Andromeda will ever be on store shelves, but it's nice to dream. At the very least, Surface labs are exploring all sorts of features likely to end up in all kinds of Surface devices, even though Andromeda never sees the light of day. Hoping, anyway.

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