Take-Two Interactive's CEO Talks about Red Dead Online, Battle-Royale, Fortnite and Games-As-A-Service



[ad_1]

  red dead redemption 2 1 "title =" red dead redemption 2 1 "height =" 368 "width =" 655 "data-item =" 1107333 "/> 
 
<figcaption> (Photo: Rockstar Games) </figcaption></figure>
<p>  Speaking at Gamedaily, Take-Two Interactive – the parent company of Rockstar Games and 2K – CEO Strauss Zelnick spoke of a plethora of video games related topics , including investors meeting buzzword "games-as-a-service", battle-royal, <em> Fornite </em> and even a bit of his upcoming game <em> Red Dead Redemption 2 </em> .Zelnick, While the trend of "games as a service" has swept the industry, it is "missing out a bit" and it's something that Rockstar should not over-consider. The company's attention is directed towards "captivating and endearing consumers with the best entertainment that we can do, of any kind, and if we do, we give consumers even more s The tuff to engage with it should work well, and of course the revenues and profits will follow. "</p>
<p>  As you can see, rather than focusing on building an experience within the boundaries of being a service, the CEO and co are more concerned with providing the best entertainment possible , and of course, a stream of income will follow. </p>
<p>  Speaking of revenue streams, the general perception is that solo games are dying, at least one big player AAA solo games because they have not the same profit potential that their multiplayer counterparts have – and this is, for the most part, undeniably true.But like others, Zelnick thinks that talking about single-player games is exaggerated. </p>
<p>  According to Zelnick, Take -Two and Rockstar Games are still "in the entertainment business, and there is no reason to believe that solo player consumers if the solo player is good. There is no reason to believe that you can create a service [that sells] if the service is not great. "</p>
<p>  Yet, while Take-Two still believes in creating exemplary solo experiences, his next release, <em> Red Dead Redemption 2 </em> will follow a similar pattern from his most successful game of all time, which is also his most recent release, <em> Grand Theft Auto V </em> So, of course, there will be a long tail of income after the release, but for now, monetize this tail as Rockstar ends the game is not a major concern. [19659099] "We have <em> Red Dead Online </em> and Rockstar's announced that so clearly that the intention was to be there. "Expression of a continuing commitment after the initial sale, we have not talked about monetization pathway because this is not our main concern. "</p>
<p>  Zelnick also spoke of another industry trend: the Royal Battle, which has not been unveiled for the moment, although earlier leaks suggest that it There is at least one mode related to the subgenus, but the CEO believes that jumping on the "just cause" battle is a bad thing to do. </p>
<p>  "We have already used the mechanics of royal battle, I would not exclude it, but any mechanic would like to be at the service of the basic entertainment experience "</p>
<p>  The CEO went on to talk about <em> Fortnite </em>. </p>
<p> "No one is looking for a clone of <em> Fortnite </em> I wish we had <em> Fortnite </em> – we do not wish it – <em> Fortnite </em> is not going not help me.You can not believe that the Battle-Royal is the only mechanism that captured the attention of the ages ns that interact with entertainment. </p>
<p>  Zelnick chose not to exclude the Royal Battle appearing in <em> Red Dead Redemption 2 </em> via Red Dead Online </p>
<p>  <em> Red Dead Redemption 2 </em> is in development for PlayStation 4 and Xbox One, due out October 26. </p>
<p>  Thanks, VGR. </p>
<p>            <!-- /Article --></p></div>
</pre>
</pre>
[ad_2]
<br /><a href=Source link