Tech Demo on Nvidia RTX Apollo 11 Moon Landing



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We saw Apollo 11 some time ago, before the release of Maxwell-based GPUs. At the time, the demo was based on Voxel Global Illumination. Now that Nvidia RTX graphics cards are here, Nvidia has rebuilt the demo and we can see what it looks like with real-time ray tracing technology. Here we will examine the technical demonstration of the landing on the moon of Nvidia RTX Apollo 11.

The demonstration of landing technology on the Nvidia RTX Apollo 11 moon was presented by Jensen Huang, CEO of Nvidia, at GTC Europe. Here's what he had to say about it:

This is the advantage of NVIDIA RTX. By using this type of rendering technology, we can simulate the physics of light and things will look like.

The new demo technology landing on the moon Nvidia RTX Apollo 11 looks very detailed and gives the impression of being up to it. You might not feel the same way if you think we've never landed on the moon, but that's another problem.

It should also be mentioned that we do not currently have any games that support features such as Nvidia RTX realtime ray tracing. Users would therefore appreciate that this demonstration be made public.

Our Turing architecture allowed our demo team to do this because it is able to trace the path of a beam of light from the screen – or a trunk as computer scientists call it – and to bounce around a scene to restore reflections, shadows, global illumination and other visual phenomena in an instant.

Nvidia RTX graphics cards are on the market and we are waiting for the RTX 2070 format, which is the minimum configuration required for Nvidia RTX real-time raytracing. It will be interesting to see what kind of performance the RTX 2070 will have to offer compared to its big brothers.

Tell us what you think about the Nvidia RTX Apollo 11 technical demonstration and specify if you want to run the demo on your own graphics card.

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