Telltale closes its doors – but do not forget what he did for the games



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At the end of last month, Telltale Games announced its closure due to financial problems after its last series of securities did not sell well. It's incredibly sad to see a studio as popular and prosperous as Telltale be shut down, but as a result of the tragedy, we should revisit everything that made it so exemplary.

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Make episodic formula job

Before Telltale made Sam & Max: Season One in 2007, most people thought there was no chance for adventure games published in an episodic format to work. It required a lot of players; getting only a part of a complete experience at once was risky because people might decide not to wait any longer and thus leave the game completely. At the release of Sam & Max, the very first episode was so charming, detailed and well thought out that people could barely wait for the next release.

Most people think that the Sam & Max series is nothing more than an absurd comedy and, to some extent, it's true. But I think that many people do not care about the quality of the construction of the world. Even though the Sam & Max universe is delusional and outdated, it was still a decor written with a satirical nuance and depth. People have come to laugh, but I believe that they stayed for the immersive construction of the world. Even though they did not realize it.

This proves that the episodic publication formula offers an advantage that a full version does not allow: a slower and more methodical approach to building the world, which allows one to explore a framework perfectly.

Read: Telltale should pay his former employees before trying to complete the game The Walking Dead

evoking emotion

The success of Sam & Max showed the world that episodic adventure games were viable, but it was not until Telltale released games like The Walking Dead: Season One or The Wolf Among Us. really hit his stride. Both of these titles have applied the slower writing approach mentioned above to the characters in each game as well as to their settings. The results have been two rich stories in developed characters that people have come to love and to be interested in. It is not unusual for people to cry when Telltale characters die.

Franchises like Life is Strange would probably not even exist if Telltale had not pushed the limits of the formula he had invented. Thanks to Telltale, it has become clear to the gambling community that episodic adventure games can be both immersive and well written. While the studio is definitely closing, we should never forget how its games have shaped the industry and have given life to this genre.

Your thoughts

What do you think of Telltale's contribution to the gaming industry? Will you miss his games? Let me know.

You can buy all the Telltale games released on Xbox One as part of the Telltale Mega Collection for $ 129.99.

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