The beta of & # 39; Fallout 76 & # 39; makes me sad



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Fallout 76Bethesda

I just finished almost four full hours with the Fallout 76 beta, live for only yesterday for an Xbox One stress test. Bethesda insisted a lot of things would inevitably happen with the beta, the standard for a "real" early test, but still somewhat worrisome with the official release in three weeks.

I'm happy to say that from a technical point of view it was not a disaster. Of course, there was a good amount of congestion all over the place, and my character was constantly sleeping and getting sown in the middle of the mattress, but other than that, there was nothing to deny the game and the servers had not fired. once never.

However, this beta is also a chance for me to try a game that, conceptually, has always seemed like a terrible idea. When people had already suggested playing multiplayer in Fall, the idea was pretty much …Fallout 3 or 4 with cooperation, not this idea of ​​multiplayer PvP survival that seems to be what Fallout 76 is.

And yet, my experience with the multiplayer aspect of Fallout 76 It was not what I thought. At first, I became angry as I thought I would do it. Twelve seconds after the start of the game, I came across another Dweller Vault named "TurdFerguson", which was so immersive that I had to burst out laughing. Turd followed me throughout the tutorial and continued annoyingly using the workbench I was trying to use. "Ugh, is the whole game going to be like this?" I thought, wanting to have a level high enough to activate PvP and push Turd's skull with a key.

Fallout 76Bethesda

No, it turns out that the game is not like that. Once I went through the initial initial quests, I … just never saw anyone again. Probably three of the four hours of the beta were completely devoid of other players. I reached level 5 and had the opportunity to play PvP, but I did not do it and no one else did it either, judging by the fact that nobody got a Wanted bonus on my server. You can see where other people are on the map if you really want to find them, but I tried to play Fallout 76 as if it was … a Fall Thu.

But while you can do this to a certain extent because the multiplayer aspect of the game exists, which has come with some compromises. Some do not seem like a big deal, as you can not sleep to heal and avoid time, you literally have to stay in bed for a spell until your health has completely regenerated (you should not this long is good). All the rest that has been abandoned, though? Ugh.

The worst is easily the lack of VAT. I say "lack" because the new system may not exist at all, but perhaps "VATS slaughter" is a better expression. As some insights show, since the game is played on a live server with other players, you can no longer slow down the VATs for obvious reasons. But instead of completely removing the system, it exists in that weird state where the percentages appear in real time and you just hit the trigger and your bullets magically fly towards your target, even if you do not aim them directly. Not only does this seem incredibly awkward in practice, but it's not even effective even after you've invested a few perceptions in upgrades. Percentages change too fast in real time to be useful, and unless you're literally the worst shooting player in the world, you'd probably be better off trying to hit yourself manually.

But that means you have to rely on what is undoubtedly one of the most clunky firing systems on the market. The reason Fallout's bad fight was acceptable in the previous games was that it was reinforced by the VATS system. But to change it to have only the real fire is terrible. His fair I guess, but compare it to any other first- or third-person shooter on the market and it's not even close.

Fallout 76Bethesda

With live servers and multiplayer mode, you also lose the ability to back up quickly, which I had not even considered until the beta came online tonight. If you reach certain areas or fulfill certain objectives, you will get a "checkpoint", but you will not be able to save exactly where you want, when you want it and death will not bring you back to your last backup, but at an arbitrary checkpoint. I have to go in and get your booty (not all your equipment, but part of what you want, and I do not know how to decide what's in your "bag of death", it could be your junk) . A Fall game without quick backup feels about as good as a Fall game without VAT.

Finally, what we have most abandoned in multiplayer is life. While FallWorlds have always been sorry, Fallout 76The Appalachians are at another level with the total removal of all talking, non-enemy NPCs, apart from robots. While this is done feel like a Fall game in many ways, especially many missions, there is this constant void when you constantly receive all your instructions through holotapes and computer screens. Not that Fall The games usually have incredibly good stories, but no one speaks to you directly and your character never speaks, the complete "storyline" of Fallout 76 feels like an empty shell. A chalk around a story should be. I guess the other players are supposed to make the world more alive, but A) again, this card is so vast that you can not see anyone forever and B) they still do not communicate with you like NPCs would, and lord knows I do not want to know what most random people would tell me anyway about an open cat.

I said in my title that Fallout 76 makes me sad, and that's true. It's a painful experience because I really enjoy the Fall series and this wrong makes me want to play a real Fall Game. Not … anything. It does not look like an unfinished game, it's already a lot, and there is a lot to do. But it seems hollow, like an experiment nobody asked for, removing essential components of the game (VATS, save, NPCs) in favor of something that did not seem worthwhile being exchanged (PvE and PvP multiplayer) . Why did we get to this point where an ultra-successful game in the kind of solo player feels the need to switch so dramatically into multiplayer mode? Is this the era of GTA online at work? Whatever it is, I do not like that and wish this game can recover what it has clearly lost in this exchange.

Of course, these are just my impressions of a few hours, but I know that things that I do not like in the game will not change. As if by magic, the VATS will not get idle. Corpses rotting with holotapes in their pockets do not suddenly come to life and start talking to me. I may be able to appreciate more aspects of cooperative or competitive play, but until now, Fallout 76 is really all that I feared. I want to play at least a little bit more because that almost feels like a real Fall game, but I do not think I'll ever stop wishing it to be a real sequel instead of a weird experiment that far exceeds the reason most players liked the series.

Fallout 76Bethesda

Also,

Things that are good:

Photo in photo mode as loading screen

Fun Mutations of Rads

Maybe the new bonus card system, but I need more time with it

The things that are bad:

Survival mechanisms of hunger and thirst that feel like unnecessary useless work

Enemies that reappear really fast because it's a world populated by other players

Difficulty that seems already oriented towards the groups compared to the solo game

More thoughts to come.

Follow me on Twitter, Facebook and Instagram. Read my new detective science fiction novel Herokiller, now available in print and online. I have also written The trilogy born of the earth.

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I just finished almost four full hours with the Fallout 76 beta, live for only yesterday for an Xbox One stress test. Bethesda insisted a lot of things would inevitably happen with the beta, the standard for a "real" early test, but still somewhat worrisome with the official release in three weeks.

I'm happy to say that from a technical point of view it was not a disaster. Of course, there was a good amount of congestion all over the place, and my character was constantly sleeping and getting sown in the middle of the mattress, but other than that, there was nothing to deny the game and the servers had not fired. once never.

However, this beta is also a chance for me to try a game that, conceptually, has always seemed like a terrible idea. When people had already suggested playing multiplayer in Fall, the idea was pretty much …Fallout 3 or 4 with cooperation, not this idea of ​​multiplayer PvP survival that seems to be what Fallout 76 is.

And yet, my experience with the multiplayer aspect of Fallout 76 It was not what I thought. At first, I became angry as I thought I would do it. Twelve seconds after the start of the game, I came across another Dweller Vault named "TurdFerguson", which was so immersive that I had to burst out laughing. Turd followed me throughout the tutorial and continued annoyingly using the workbench I was trying to use. "Ugh, is the whole game going to be like this?" I thought, wanting to have a level high enough to activate PvP and push Turd's skull with a key.

No, it turns out that the game is not like that. Once I went through the initial initial quests, I … just never saw anyone again. Probably three of the four hours of the beta were completely devoid of other players. I reached level 5 and had the opportunity to play PvP, but I did not do it and no one else did it either, judging by the fact that nobody got a Wanted bonus on my server. You can see where other people are on the map if you really want to find them, but I tried to play Fallout 76 as if it was … a Fall Thu.

But while you can do this to a certain extent because the multiplayer aspect of the game exists, which has come with some compromises. Some do not seem like a big deal, as you can not sleep to heal and avoid time, you literally have to stay in bed for a spell until your health has completely regenerated (you should not this long is good). All the rest that has been abandoned, though? Ugh.

The worst is easily the lack of VAT. I say "lack" because the new system may not exist at all, but perhaps "VATS slaughter" is a better expression. As some insights show, since the game is played on a live server with other players, you can no longer slow down the VATs for obvious reasons. But instead of completely removing the system, it exists in that weird state where the percentages appear in real time and you just hit the trigger and your bullets magically fly towards your target, even if you do not aim them directly. Not only does this seem incredibly awkward in practice, but it's not even effective even after you've invested a few perceptions in upgrades. Percentages change too fast in real time to be useful, and unless you're literally the worst shooting player in the world, you'd probably be better off trying to hit yourself manually.

But that means you have to rely on what is undoubtedly one of the most clunky firing systems on the market. The reason Fallout's bad fight was acceptable in the previous games was that it was reinforced by the VATS system. But to change it to have only the real fire is terrible. His fair I guess, but compare it to any other first- or third-person shooter on the market and it's not even close.

With live servers and multiplayer mode, you also lose the ability to back up quickly, which I had not even considered taking until the beta came online tonight. If you reach certain areas or fulfill certain objectives, you will get a "checkpoint", but you will not be able to save exactly where you want, when you want it and death will not bring you back to your last backup, but at an arbitrary checkpoint. I have to go in and get your booty (not all your equipment, but part of what you want, and I do not know how to decide what's in your "bag of death", it could be your junk) . A Fall game without quick backup feels about as good as a Fall game without VAT.

Finally, what we have most abandoned in multiplayer is life. While FallWorlds have always been sorry, Fallout 76The Appalachians are at another level with the total removal of all talking, non-enemy NPCs, apart from robots. While this is done feel like a Fall game in many ways, especially many missions, there is this constant void when you constantly receive all your instructions through holotapes and computer screens. Not that Fall The games usually have incredibly good stories, but no one speaks to you directly and your character never speaks, the complete "storyline" of Fallout 76 feels like an empty shell. A chalk around a story should be. I guess the other players are supposed to make the world more alive, but A) again, this card is so vast that you can not see anyone forever and B) they still do not communicate with you like NPCs would, and lord knows I do not want to know what most random people would tell me anyway about an open cat.

I said in my title that Fallout 76 makes me sad, and that's true. It's a painful experience because I really enjoy the Fall series and this wrong makes me want to play a real Fall Game. Not … anything. It does not look like an unfinished game, it's already a lot, and there is a lot to do. But it seems hollow, like an experiment nobody asked for, removing essential components of the game (VATS, save, NPCs) in favor of something that did not seem worthwhile being exchanged (PvE and PvP multiplayer) . Why did we get to this point where an ultra-successful game in the kind of solo player feels the need to switch so dramatically into multiplayer mode? Is this the era of GTA online at work? Whatever it is, I do not like that and wish this game can recover what it has clearly lost in this exchange.

Of course, these are just my impressions of a few hours, but I know that things that I do not like in the game will not change. As if by magic, the VATS will not get idle. Corpses rotting with holotapes in their pockets do not suddenly come to life and start talking to me. I may be able to appreciate more aspects of cooperative or competitive play, but until now, Fallout 76 is really all that I feared. I want to play at least a little bit more because that almost feels like a real Fall game, but I do not think I'll ever stop wishing it to be a real sequel instead of a weird experiment that far exceeds the reason most players liked the series.

Also,

Things that are good:

Photo in photo mode as loading screen

Fun Mutations of Rads

Maybe the new bonus card system, but I need more time with it

The things that are bad:

Survival mechanisms of hunger and thirst that feel like unnecessary useless work

Enemies that reappear really fast because it's a world populated by other players

Difficulty that seems already oriented towards the groups compared to the solo game

More thoughts to come.

Follow me on Twitter, Facebook and Instagram. Read my new detective science fiction novel Herokiller, now available in print and online. I have also written The trilogy born of the earth.

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