The beta version of Fallout 76 now locks the field of view and the number of frames per second loop to 63 fps



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Last week, we were able to analyze some of the original Fallout 76 benchmarks to see how it behaved on different GPUs. Today, with the penultimate beta version and a 30GB update, we are back in search of Bethesda's short-term solution to speed up hacking. As we feared, instead of repairing the engine to properly handle the higher refresh rates and refresh rate, a cadence control lock is now in place and the field of view setting is also off.

We tried to edit the INI files as before, including putting them in read-only, but to no avail. The default value of the FOV in the third person is 80 (although you can still hold down the middle mouse button and move the mouse to zoom out a little larger) and the default FOV to first no one is 90. Interestingly, you manually set the dual-width resolution still works and automatically adjusts the FOV as appropriate:

As for limiting the number of frames per second, it seems to be fully applied and hard-coded in the engine. Previously, Fallout 76 was running at the refresh rate of your display, up to 75 Hz, which is half that of high-end gaming displays (for example, 72 fps on a 144 Hz display) . Now, the maximum number of frames per second in the game is 63 frames per second, which is slightly greater than 60 to reduce micro-cuts. This also applies to 75Hz and 144Hz screens. However, if you use a speed below 98Hz, you will get a frame rate of 48 frames per second if you set iPresentInterval = 1.

There is only one beta left before the official launch of the game next week. Bethesda could come back on locking the number of frames per second and possibly allow more frames per second in the future, with adjustments to the field of view, but that remains to be seen. There are probably many other more urgent issues to be solved at the moment.

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