The creative director of Assassin's Creed III explains how it could have been improved



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With Assassin & # 39; s Creed III & # 39; s recent announcement to remaster next to the big Odyssey The roadmap reveals, it's time to wonder how the game that was hosted with a very mixed reception could have been better. Alex Hutchinson, creative director of Ubisoft, recently spoke about what he would change for this excitement.

Hutchinson has recently read his Twitter account to describe some key changes that he would have implemented before the game of the last generation. With his opening tweet beginning with "If I could offer some tweaks, I would play if I'd gotten my hands on this AC3 remaster", that's what he proposed:

1. Take the amount of fire damage during the final mission so that people do not fail it and end the sequence with a bad taste. It's too difficult for no real reason.

2. Force the completion of Temple missions in the day as they fire up instead of letting them pile up in the end. I thought it would be nice to give players options, but that only ruins the pace at the end.

3. Create a path to force more Homestead side missions sooner: they offer the charming, fun, and more humorous version of Connor's version that is not so obvious if you only play the main missions and ignore the secondary content.

4. Push more naval encounters into the main stream. Again, my preference for letting players engage with content at their own pace does not work as well in a blockbuster. Make the masses play cool boat missions!

5. In one way or another, make sure each person who buys the game sees the animation sequence where a homesteader gets a pig, places it on a chopping block, cuts each limb , cover, arrange and transport. It's amazing.

7. Note that we throw the fantastic like Connor, long before the internet of video games, it was difficult to respect other cultures and we have characters speaking historically appropriate languages ​​(+ subtitles) in a blockbuster FOR ONE HOUR OF GODDAMN. It was a pleasure.

8. Agree that we allowed people to draw coarse things in the snow in a game long before they were fashionable or technically advisable.

9. Finally, admit that today, years after its release, it was acceptable to change the color of Connor's belt from crimson red Ezio and Altair to a beautiful royal blue, and that it was not worth it to have seven two-hour meetings on.

10. Agree that the only weapon in the AC universe close to the cool factor of the hidden blade was this tomahawk.

11. I add this one to be in agreement with we should have separated Haytham's intro into pieces and interposed them throughout the game to get to Connor more quickly. The telltale shock of another playable character was great, but the start was too slow.

Extended, no? But ultimately fascinating! Although it may sound like a lot, a lot of these things should have been obvious. That, or just really easy fixes. With the development of the remaster with its own settings, it will be interesting to see how the fans react now that the initial reaction has had a few years to fix.

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