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Need to know
What is it? A huge racing game open in the United States.
Expect to pay £ 50 / $ 60
Developer Ivory Tower [19659003] Publisher Ubisoft
Appreciated on GTX 1080, Intel i5-6600K, 16GB of RAM
Multiplayer 1-4
Link Official Web Site
Buy it now … Steam / Uplay / Humble
These are the roads between the cities where The Crew shines 2. These great roads winding through deserts, wind through canyons and through forests. Here, the huge scale of the game, the arcade maneuverability and the palpable sense of speed merge into something really exciting, especially if you have a few friends leading you by your side. But it's a feeling that does not last, because apart from these happy times, the game is absolutely determined to sabotage the purity of his conduct with infinite nonsense.
The Crew 2 is a runner of the world open in a massive and condensed approximation of the continental United States. To give you an idea of its size, it took me 46 minutes to drive nonstop from Los Angeles to New York City in a Ferrari 458. It's a vast and varied setting, and it's a great deal. is probably the best thing about it. There is fun to walk from one state to another, watching the scenery change around, visiting famous sites (oddly fewer than the first game). But the game is impatient when you do this, insisting that you focus on gaining followers for a nonspecific social media network: the primary measure of your success in The Crew 2.
Enthusiasts are earned in winning errands, performing stunts, driving dangerously, and dozens of other activities that drive up the odometer. As you play, a group of odious and horribly written characters buzz in your ear how good you are, how many followers you have, and how much more you could get if you participate in this awesome event, dude. The dialogue is surprisingly bad, and the whole thing is a desperate attempt to graft on contemporary culture without really understanding it.
treating celebrity on the internet as if it was somehow the pinnacle of human success, and the constant and disgusting validation of everything what you do, as banal as it is, is exhausting. But here's the thing, it could have been interesting. And if, in addition to winning disciples, you lose them too? So every miss, crash, and spin-out actually counted against you, and you were constantly at war with yourself to maintain your sequel. This would at least have given some weight to the concept of social media, rather than just being an arbitrary number that increases to make you feel good about yourself.
It's on the road, far from all that embarrassing "How do you do, The sound of other kids, where The Crew 2 is at its best, especially in the way it allows you to do the seamless transition between land, sea and air vehicles on the fly.You can scream along the highway in a supercar, before you turn into plane and take the air, then change to the spotlight fast when flying over a river, landing safely in the water.It is very fun to be able to change mode of transport on a whim, but the pleasure is tainted by the fact that, apart from cars, vehicles are not very fun to drive in The Crew 2.
Motorcycles, especially motocrosses are extremely difficult to control, with a completely mechanical physics.Flying in planes feels slow and laborious, with a weak feeling of speed. the boats are mundane, failing to create a convincing sensation of moving in the water. None of the types of vehicles (well, except for motocross bikes) are terrible, they are just deeply disappointing. But they have their moments, like flying a plane through the rocky corridors of the Grand Canyon or returning a Harley Davidson to the top of Mount Rushmore. It's a shallow thrill, though, and I found myself spending as much time in cars as possible.
The Crew 2 is not a great driving game, but cars are another mode of transportation. The arcadey handling is smooth and responsive, but does not have any of the wonderful and weighty shades of Forza Horizon games. The cars are all vaguely alike, and the physics is downright swollen, as if your chassis was made of hard rubber. But when you reach those long desert roads, which seem to last forever, it's hard not to feel a wave of excitement. It's there that the size of the map wins its outfit, giving you miles of road to tear and a powerful feeling of traveling a great distance.
Going on cross-country trips with friends is easily the most fun I've had in The Crew 2. But if you want credits to buy new cars, you will have to participate in events. It's the game at its core, with all sorts of checkpoint races to participate, as well as distractions such as drag racing, aerobatics, and motocross competitions. I love off-road racing and how they allow you to choose your own path to each control point, but otherwise that's what I've seen and done in a dozen others. driving games in open world.
The AI is annoying too. You can drive perfectly for two laps, only to make a minor mistake and see the rest of the pack rushing immediately after you. It's one of the most obscene rubber bands I've encountered in a racing game outside of Mario Kart. There is also a hilarious booty system that allows you to improve your car with new parts. I could not help but laugh at the rare escape ". that I found that gave me a 0.07% boost totally useless to my follower gain. But the upgrade does not seem to give you an edge over the AI, which always seems to adapt to your current specifications, making any activity useless.
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