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With that, Fallout 76 begins its long and slow march towards a different game, dare a better game. The launch has not really been fluid, from the point of view of the perspective: the technical problems abound and the first impressions revolve around the persistent feeling that it is a recurring problem. Fall game devoid of a lot of what makes Fall great games, without much taking its place. It's best to play solo, but if that's the case, NPCs or the wacky world do not make Fallout so much fun on your own. Although these later problems will take much longer to resolve if they can be resolved, Bethesda can at least get to work from a technical point of view. This seems to be the focus of today's patch.
This first major post-release fix is a big: 47 GB on PlayStation 4, but 15 GB easier to manage on PC. The release notes are, in most cases, in accordance with the rules of the art. This is a stability fix for meat and potatoes, not the type of content fix for which we assume the game will run somewhere on the line. You can read them all here, but these are really the only relevant lines:
- Performance: Several issues have been resolved to resolve issues during the game and other performance issues.
- Stability: The Fallout 76 game client and servers received additional stability improvements.
Fallouy 76 has some gaming issues, and this patch is meant to solve them. Easy to say, although I have to imagine not so easy to implement.
Here's one thing the hotfix does not answer: the size of the pool. Many players have lived up to the current limit of 400 units, which is quite low considering that so many Fallout 76 & # 39; s CAMP. The system is based on the collection of huge amounts of shit, and the design of the MMOs, in general, tends to place a great deal of importance on the collection of weapons, armor and other valuables. Bethesda certainly works on that one, but it seems to be related to how the game plans to count all the objects in the game world, so it will take a little longer.
Other upcoming fixes include Push-to-Talk and a PC-based FOV slider. Both that the game could really use.
We will see how things continue. Fallout 76 launched as a complete game, just a complete game with a ton of problems. It sounds like a classic wait and see, so personally I would give this thing from six months to a year to see how that goes.
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With that, Fallout 76 begins its long and slow march towards a different game, dare a better game. The launch has not really been fluid, from the point of view of the perspective: the technical problems abound and the first impressions revolve around the persistent feeling that it is a recurring problem. Fall game devoid of a lot of what makes Fall great games, without much taking its place. It's best to play solo, but if that's the case, NPCs or the wacky world do not make Fallout so much fun on your own. Although these later problems will take much longer to resolve if they can be resolved, Bethesda can at least get to work from a technical point of view. This seems to be the focus of today's patch.
This first major post-release fix is a big: 47 GB on PlayStation 4, but 15 GB easier to manage on PC. The release notes are, in most cases, in accordance with the rules of the art. This is a stability fix for meat and potatoes, not the type of content fix for which we assume the game will run somewhere on the line. You can read them all here, but these are really the only relevant lines:
- Performance: Several issues have been resolved to resolve issues during the game and other performance issues.
- Stability: The Fallout 76 game client and servers received additional stability improvements.
Fallouy 76 has some gaming issues, and this patch is meant to solve them. Easy to say, although I have to imagine not so easy to implement.
Here's one thing the hotfix does not answer: the size of the pool. Many players have lived up to the current limit of 400 units, which is quite low considering that so many Fallout 76 & # 39; s CAMP. The system is based on the collection of huge amounts of shit, and the design of the MMOs, in general, tends to place a great deal of importance on the collection of weapons, armor and other valuables. Bethesda certainly works on that one, but it seems to be related to how the game plans to count all the objects in the game world, so it will take a little longer.
Other upcoming fixes include Push-to-Talk and a PC-based FOV slider. Both that the game could really use.
We will see how things continue. Fallout 76 launched as a complete game, just a complete game with a ton of problems. It sounds like a classic wait and see, so personally I would give this thing from six months to a year to see how that goes.