The Fix PUBG campaign is over, here are the results



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The "Fix PUBG" campaign was launched earlier this year as part of Bluehole Inc.'s promise to its fans about total transparency and determination to make the game better. For months, the title seemed to sink into glitchy limbo and really only started to become a complete title when other games of this kind started to gain ground (Fortnite, now Blackout). After months of constant data compilation and adjustments, the team has its results and what it means for the future of the game.

For those who did not know the campaign well, here is the goal: "At the beginning of the campaign, the most important items we had in mind are listed below. We have been working on improving the quality of PUBG based primarily on these four topics. We will review the status of each category and what we still expect to improve. "

  • Provide the best possible gaming experience through customer and server performance optimization
  • Ensure fair play with more effective anti-cheat solutions using all available means
  • Smarter and faster matchmaking thanks to improved matchmaking logic
  • Bug fixes that degrade the experience when applying long-standing quality of life improvements

With an emphasis on optimization, it was essential to closely monitor pings, offsets and peaks. Bluehole explains: "To explain a little more detail, we have optimized the continuous streaming of the level and eased the burden of level loading when traveling compared to before, the average load time of level 1 has dropped from 14.4 seconds to 5.6 seconds Our "physical creation" optimization work is still underway and we plan to apply these patches after a final test in late December.

"By optimizing the effects of the game, we have reduced the load created by the simultaneous activation of several effects, and we have also begun to optimize the problems of loss of frame rate on specific effects such as smoke. Effects on the environment, destruction of vehicles, blows and smoke effects have been improved and we plan to improve the logic and effects related to weapons. "

Server performance has also seen a significant increase in quality by mitigating desynchronization and making big changes to the way base-level matching works. Speaking of which, the team also revealed its plans for this feature:

  • Provide a stable game environment by matching players with a similar ping.
  • Provide a fair gaming environment by matching users with a similar skill level (relative to MMR, not rank).
  • Configuration so that players using the same language are placed in the same team.
  • Ensure a large-scale game with 100 players to maximize the fun of the Battle Royale experience.
  • Minimize wait times while meeting the above requirements.

As mentioned earlier in our previous report, anti-cheating remains a priority, which includes putting in place equipment bans. "We are constantly banning unauthorized programs by analyzing and using data from various newspapers, and we are developing our own anti-cheat solution to prevent the use of unauthorized programs." We hope to be able to share something with them. subject in the near future. "

You can read all the changes, adjustments, and goals for computers, consoles, and patches in the latest developer update.

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