The Halloween event of Black Ops 4, the double XP and more live this weekend



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Call of Duty: The first Double XP weekend of Black Ops 4 and its Halloween event will debut on PS4.Credit: Treyarch

Call Of Duty: Black Ops 4's the second weekend begins and he already announces huge.

On the one hand, Treyarch uses Double XP all weekend for multiplayer mode and 2x Nebulium Plasma for zombies. Get up to speed and unlock more content all weekend until Monday, February 22 at 10:00 AM Pacific Time.

On Friday, the black market went into service and introduced the new smuggling system – a new way to unlock cosmetics by simply playing the game. The new content comes during special operations. Operation First Strike debuted Friday on PS4 and will land on Xbox One and PC a week later.

Today is the beginning of Black Ops 4 & # 39; s first holiday event. The Halloween event is like a mini-operation, bringing new cosmetic products to unlock at the game you win while playing. It starts today on PS4 and a week later on other platforms. In an update, Treyarch reassured players frustrated by the exclusive timing of the PS4:

Although the start and end dates may vary from one platform to another, special limited time events such as Halloween will have the same duration for all platforms. This will give all players the same time to discover the content. Synchronization of game updates, including bug fixes and other improvements, will not be affected.

The new smuggling system opens new content and progressions.Credit: Treyarch

You can find out more about how the new progress system works here.

Besides the black market, the Halloween event and Double XP, Treyarch has released many updates and fixes. Read the full release notes below:

  • General

    • Leaderboards are now available for multiplayer, blackout and zombie modes. For multiplayer and blackout modes, players will start to rank in the rankings after playing 25 games.

    • Solved the following problem: Paint jobs created by players may appear corrupted or stretched when placed on weapons. Paintings already created may appear staggered or biased and require readjustment.

    • Due to significant architectural changes between updates, previous Theater files can no longer be viewed. While this is an unfortunate side effect of live game development, we will do our utmost to minimize incompatibility.

    • General stability improvements in multiplayer mode, blackout and zombies.

  • Multiplayer

    • General

      • Improved appearance points on various cards in Free For All and Domination.

      • Added "Sprint Cancels Reload" to the options in the Controls category. When this option is activated, players can cancel the reload of their weapon by launching a sprint. This will not prevent sprinting or reloading if players are already doing it and reloading.

      • Fixed several issues related to integration and other first-person combat animations.

    • specialists

      • Fixed an exploit in which a player could use Crash's TAK-5 for the duration of the match.

      • Solved a problem where the Ruin grappling gun would seem to float in the player's hand.

      • Solved the following problem: Nomad's Visionad Pulse visual effects would stay on enemies after waking up and during the best game.

      • Improved trajectory search for Prophet's Seeker on various maps.

      • Fixed a problem with voice-over lines playing occasionally at incorrect times.

    • Weapons and attachments

      • Issues resolved with weapon camouflage appearing on unintentional portions of weapons.

      • Issue resolved: Some responsive cams do not display properly.

      • Fixed issue with friendly players, equipment and scorestreaks displaying thermal images in NVIR optics.

    • maps

      • Militia

      • Additional appearances have been added for different game modes.

      • Payload

      • Extending the gateway control area of ​​the silo into the missile area to provide additional coverage during the attack and defense.

    • Advantages

      • Resolved a problem with the engineer that allowed the highlighted equipment to obscure enemy players from time to time.

    • Scorestreaks

      • Solved the problem of visibility of Gunship thermal images on enemy players.

      • Resolution of a problem where the Mantis could not be controlled after calling a strike team.

    • Equipment

      • The team that kills with the Sensor Dart in Hardcore no longer counts in the progression of Scorestreak.

  • Zombies

    • General:

      • We have improved stability in the Easter Egg quests and in the most complete games, and we are currently working on the resolution of several accidents.

      • Fixed the problem of XP notifications in the game appearing in Zombies. The XP earn rate in all modes of Zombies has been checked and remains unchanged.

      • Best path for the enemy zombies.

      • Addressed instances of Zombie challenges displaying incorrect completion requirements.

      • Fixed a problem causing a delay before players could activate subsequent melee attacks with a special weapon.

      • Fixed a problem causing a slight delay before players could take power.

    • Camos Weapon

      • Resolved issues with camouflages not applying properly to weapons.

      • Issues resolved with multiple Camo challenges that do not display the correct unlock requirements.

      • Addressed instances of "Pack-a-Punch" camouflage do not appear on specific weapons.

    • IX

      • Solved a problem where the second part of the boss battle was sometimes not triggering properly.

      • Fixed several issues related to overlapping voice-over lines.

    • Custom mutations:

      • Fixed issue where players did not earn Nebulium Plasma during custom mutations.

      • Resolved several stability issues when using different custom mutation options.

    • Inspection:

      • Fixed the following issue: Zombies characters were not displayed correctly in the Inspection menu.

  • Blackout

    • General:

      • Fixed issues related to the stability of the split screen in the staging area.

    • challenges:

      • Fixed a problem related to incorrect tracking of challenges by challenges in Duos and Quads.

    • Perk Awareness:

      • The player's maximum step volume while active has been reduced.

      • Hardware sounds are now more audible over longer distances when they are active.

We also made the following additional updates specific to PC:

  • General

    • Fixed a crash related to the equipment of a camo and quick lock attachment to a Hellion Salvo.

    • Fixed an issue where a right click in the dashboard could prevent the functionality of the mouse.

    • Fixed a problem in Paintshop where the paintjob preview was not rendered properly.

    • General improvements in stability.

  • Performance

    • Fixed a problem that would improve the performance of players reporting stuttering. The Beenox team will continue to monitor performance closely for future updates.

    • Improved stability of the network connection when using voice chat.

  • Zombies

    • Fixed an occasional crash during higher laps on IX.

  • Blackout

    • Players can now report other users after viewing Killcam.

    • Fixed the following problem: FOV was not reset correctly after use of a gesture.

We also monitor the following recent topics to be addressed in future updates:

  • Populations of the international lobby

    • For our players who are having trouble starting full Blackout and MP matches in certain areas at specific times of the day (South America, South Africa, Australia, South America, South America and Australia). Asia and the Middle East): we hear you. We're exploring several options to give everyone the best possible experience by connecting the drives to the nearest, best-populated server, without negatively impacting other drives on that server. Stay tuned for updates to help us solve this problem.

  • Zombies Weapon Camos

    • Gold, Diamond and Dark Matter cams will be the next update for Zombies. We hear you loud and clear.

  • Hosts leaving the zombies

    • We are aware that players' games end at the exit of the host. We are working on a solution and will keep you informed in more detail.

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Call of Duty: The first Double XP weekend of Black Ops 4 and its Halloween event will debut on PS4.Credit: Treyarch

Call Of Duty: Black Ops 4's the second weekend begins and he already announces huge.

On the one hand, Treyarch uses Double XP all weekend for multiplayer mode and 2x Nebulium Plasma for zombies. Get up to speed and unlock more content all weekend until Monday, February 22 at 10:00 AM Pacific Time.

On Friday, the black market went into service and introduced the new smuggling system – a new way to unlock cosmetics by simply playing the game. The new content comes during special operations. Operation First Strike debuted Friday on PS4 and will land on Xbox One and PC a week later.

Today is the beginning of Black Ops 4 & # 39; s first holiday event. The Halloween event is like a mini-operation, bringing new cosmetic products to unlock at the game you win while playing. It starts today on PS4 and a week later on other platforms. In an update, Treyarch reassured players frustrated by the exclusive timing of the PS4:

Although the start and end dates may vary from one platform to another, special limited time events such as Halloween will have the same duration for all platforms. This will give all players the same time to discover the content. Synchronization of game updates, including bug fixes and other improvements, will not be affected.

The new smuggling system opens new content and progressions.Credit: Treyarch

You can find out more about how the new progress system works here.

Besides the black market, the Halloween event and Double XP, Treyarch has released many updates and fixes. Read the full release notes below:

  • General

    • Leaderboards are now available for multiplayer, blackout and zombie modes. For multiplayer and blackout modes, players will start to rank in the rankings after playing 25 games.

    • Solved the following problem: Paint jobs created by players may appear corrupted or stretched when placed on weapons. Paintings already created may appear staggered or biased and require readjustment.

    • Due to significant architectural changes between updates, previous Theater files can no longer be viewed. While this is an unfortunate side effect of live game development, we will do our utmost to minimize incompatibility.

    • General stability improvements in multiplayer mode, blackout and zombies.

  • Multiplayer

    • General

      • Improved appearance points on various cards in Free For All and Domination.

      • Added "Sprint Cancels Reload" to the options in the Controls category. When this option is activated, players can cancel the reload of their weapon by launching a sprint. This will not prevent sprinting or reloading if players are already doing it and reloading.

      • Fixed several issues related to integration and other first-person combat animations.

    • specialists

      • Fixed an exploit in which a player could use Crash's TAK-5 for the duration of the match.

      • Solved a problem where the Ruin grappling gun would seem to float in the player's hand.

      • Solved the following problem: Nomad's Visionad Pulse visual effects would stay on enemies after waking up and during the best game.

      • Improved trajectory search for Prophet's Seeker on various maps.

      • Fixed a problem with voice-over lines playing occasionally at incorrect times.

    • Weapons and attachments

      • Issues resolved with weapon camouflage appearing on unintentional portions of weapons.

      • Issue resolved: Some responsive cams do not display properly.

      • Fixed issue with friendly players, equipment and scorestreaks displaying thermal images in NVIR optics.

    • maps

      • Militia

      • Additional appearances have been added for different game modes.

      • Payload

      • Extending the gateway control area of ​​the silo into the missile area to provide additional coverage during the attack and defense.

    • Advantages

    • Scorestreaks

    • Equipment

  • Zombies

    • General:

      • We have improved stability in the Easter Egg quests and in the most complete games, and we are currently working on the resolution of several accidents.

      • Fixed the problem of XP notifications in the game appearing in Zombies. The XP earn rate in all modes of Zombies has been checked and remains unchanged.

      • Best path for the enemy zombies.

      • Addressed instances of Zombie challenges displaying incorrect completion requirements.

      • Fixed a problem causing a delay before players could activate subsequent melee attacks with a special weapon.

      • Fixed a problem causing a slight delay before players could take power.

    • Camos Weapon

      • Resolved issues with camouflages not applying properly to weapons.

      • Issues resolved with multiple Camo challenges that do not display the correct unlock requirements.

      • Addressed instances of "Pack-a-Punch" camouflage do not appear on specific weapons.

    • IX

      • Solved a problem where the second part of the boss battle was sometimes not triggering properly.

      • Fixed several issues related to overlapping voice-over lines.

    • Custom mutations:

    • Inspection:

  • Blackout

    • General:

    • challenges:

    • Perk Awareness:

We also made the following additional updates specific to PC:

  • General

    • Fixed a crash related to the equipment of a camo and quick lock attachment to a Hellion Salvo.

    • Fixed an issue where a right click in the dashboard could prevent the functionality of the mouse.

    • Fixed a problem in Paintshop where the paintjob preview was not rendered properly.

    • General improvements in stability.

  • Performance

    • Fixed a problem that would improve the performance of players reporting stuttering. The Beenox team will continue to monitor performance closely for future updates.

    • Improved stability of the network connection when using voice chat.

  • Zombies

  • Blackout

We also monitor the following recent topics to be addressed in future updates:

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