The iPad Pro is not a competitor of the Xbox, even with console type specifications.



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Apple wants to attract leading game developers to create games with its computers and iPads, especially the new iPad Pro. This means that the company has to make sure that its device (a tablet that most do not consider a portable gaming device) address to a different crowd. To convey this message, Apple uses it in part as on a console like the Sony PlayStation or the Microsoft Xbox, using a specific sentence, as it did yesterday: "It is an experience that rivals for the first time with the consoles.

2K Games, the developer behind annual sports games like NBA 2K19, appeared on the scene at the event with his latest basketball opus to showcase the capabilities of the new iPad Pro. The iPad version of NBA 2K19 rendered at more than 6 million pixels and 60 fps. These are impressive numbers, and the demo certainly seemed smooth on the screen. The new specifications of the iPad Pro, which include a substantial increase in CPU performance and twice the power of the GPU, make it comparable to an Xbox One S, according to Apple.

Apple markets the iPad Pro as a gaming device makes sense: 60% of gamers play mobile games on a tablet, like the iPad Pro, according to a poll conducted by Nielsen in 2018. Creating a tablet with console-compatible performance is a major incentive for Apple. But the problem is not that Apple is trying to create hardware that can compete with an Xbox One S; is that the iPad Pro will never replace the experience of playing a game like NBA 2K19 or other AAA titles on a home console.

This is especially true when you consider that the Xbox One S costs € 200, while the new iPad Pro is € 800. It is difficult to market an iPad Pro to replace an Xbox One S when it is fully equipped with better controllers and a dedicated gaming experience, at a cost of $ 600. (It is true that you will still need a screen type to connect the Xbox.)

The iPad Pro is a formidable device capable of powerful games, but it's not a home console. The iPad games are always aimed at a crowd looking for the ports of their favorite RPGs (Final Fantasy Tactics: The Lions War, for example) or lighter versions of popular PC games (Minecraft Pocket EditionThese games are perfect for an iPad: no precision control is required, which means that sacrificing an appropriate controller is not detrimental to enjoying the experience. It's something you can play at any time without the need for extreme concentration. Fun games that do not take themselves too seriously, like Fortnite, have proven that there is space for games on consoles on mobile devices such as iPhones and iPads, but they still have not the same value as playing on a console with a suitable controller.

Even with console type specs, the idea of ​​playing a game like Forza on an iPad Pro instead of a home console, ideally on a large TV with a decent audio system, is strange. Removing the extra elements of the game that are essential to an experience is a short-sighted vision, and it's something that the iPad Pro simply can not offer to people who are looking for more.

That's not to say that the iPad Pro is not a good gaming machine. It's powerful and portable. It's not as small as a Nintendo switch, but it usually offers a more versatile entertainment experience. The game is a function that the iPad Pro is able to provide, but it's not the main function. This is not a home console, and trying to market it as comparable escapes what makes the iPad attractive for gaming.

The best suited games for the iPad Pro are the ones you can use when you are traveling or want to waste time without much concentration. Apple can market the iPad Pro as hardware capable of running powerful games, but it hurts the promotion of AAA titles that most players will take hours to sit on a sofa in front of their PlayStation or their Xbox.

Having more retro gaming ports or lighter versions of popular games would make the game on iPad Pro more universal. If Apple could join Nintendo to bring a classic Pokémon titles of its devices, for example, the iPad Pro and iPhone ranges would be perfect replacement consoles. These types of games would be fun additions to have on a powerful entertainment console like an iPad Pro, but this is just one example of what a tablet can provide. If people spend $ 800 on an iPad Pro, it will not be fair for games; the game must be an additional feature.

Mobile gaming is on the rise as people purchase more powerful smartphones and tablets, but they will not replace the kind of sophistication consoles that are expected for most AAA titles. That's good because tablets do not need to do it.

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