The most interesting things about "Red Dead Redemption 2", the next game of people behind "GTA"



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In many great games with open worlds, think of "Assassin's Creed", "God of War", etc., there are "main" missions and "secondary" missions. Many times they are set up in a list and this can give the impression of playing checklists.

"Red Dead Redemption 2" manages this concept differently.

There is a main story to "Red Dead Redemption 2", and there are things you can do on the side that are not directly impacting on this main story. So, in this sense, there is a delimitation between the "main" missions and the "lateral" missions, but these are not directly exposed to the player. No list. No cards filled with repeated icons, waiting to be checked.

Instead, while playing the game, I saw some icons on my card that would advance the main story.

On the way, as is often the case in Rockstar games, I have encountered other things: chasing dozens of game animals or helping a stranger in need, etc. These "secondary" stories are just as likely to be great interactive experiences, like the major story missions.

As such, Rockstar intentionally evolves the concept of "missions" into single-player games. This is one of the new pillars of Rockstar's multifaceted approach to evolving open-world games into something more like a lived experience than a series of goals with a narrative envelope.

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