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Every Zelda game has its secrets, but nothing is more entertaining to fans of Nintendo's legendary adventure series. Just discuss how each of its many chapters fit together.
Zelda is of course pretty much the same story each time. There is a hero, a princess, a villain. There is a land to explore, bosses to defeat and useful tools to find halfway through each dungeon. This rehearsal allows most Zelda games to remain autonomous, without it being necessary to know the entire history of the game before embarking on it. But fans love this game and like to join the points of minor references that Nintendo sometimes includes to other games in the series.
The legend of Zelda: Wild Breath is the only major game in the series not yet in the official timeline of the series. A timeline of Zelda was published a few years ago in the official Nintendo book, Hyrule Historia, which for the first time recounted the complicated history of the series. But that was before the release of Breath of the Wild, and so this is not included.
18 months after the release of Breath of the Wild, fans are still debating the case. It refers to the now-dried Great Wind Waker's Sea, the placement of the Master Sword from the original Zelda NES games, and lets you call Wolf Link from Twilight Princess – games on each of the three separate branches of the timeline.
Is it on all branches of the timeline, a common destiny to all Zelda games published before it? Is there any specific temporal branch – perhaps Wind Waker, with its explicit references and appearance of Koroks, created only in this temporal split? Or does it remain alone, in a chronology that is sort of a convergence of all that has been published so far?
Eighteen months later, Eiji Aonuma, Zelda's boss, still does not say anything. The godfather of the Zelda franchise keeps Schtum. But he has now, at least, explained exactly why.
"Video games, not just Zelda, can go a lot, much further! We have received a lot of responses from adult gamers who said that they felt the same way by playing this game only when they were addicted to video games when they were younger, "Aonuma says in the new book Zelda: Breath of Nature – Create a Champion, as transcribed by Nintendo Insider. "We created this game with the intention of returning to our roots, so the players' reaction to feeling like they did when they were young is promising.
"In works like the recently published The Legend of Zelda encyclopedia, we revealed where each Zelda game fit a timeline and how their stories were told, but we did not do it for Breath of There's a reason for that In In this game we saw how many players played in their own way and had the reactions I just mentioned.
"We realized that people took pleasure in imagining the story from the piecemeal imagery we provided, so if we set a tight schedule, there would be a definitive story that would eliminate the necessary room for maneuver. in the imagination.
"We want players to continue to have fun imagining this world even after they finish playing, so this time we decided to avoid making clarifications." Hopefully everyone can find his own answer, in his own way. "
If it's a cop, it's perhaps the best kind of cop, a game that strengthens the game and the discussion around it, rather than restricting the fans' enjoyment.
I have my own theory, namely that Breath of the Wild is defined only after the Wind Waker branch (this has to be, with the Koroks and Deku Tree and Great Sea references here! Other things can be explained yet!) But I appreciate that it's just my own theory, it's something to debate. Eiji Aonuma never ever says to officially explain things – maybe one day we will also hear his theory.
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