The problem of the Sony E3 2019 is ultimately their fault



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TheLast week, Sony announced that it would dismiss the E3 in 2019. One wonders why this announcement was made several months in advance, but there are immediately so many things to remember of this announcement. Does this mean that Sony is launching PS5 Development thoroughly but, without announcing the console on which it does not feel ready, is nothing new to show? Does this mean that no new game is available on the PS4 other than those already announced by Sony? Why does Sony ignore another major event after already canceling PlayStation Experience this year? Why has Sony dropped so many conferences in the last two years? What is this new format that Sony plans to adopt to communicate with fans next year, to which they alluded?

It's a real series of questions that come up when you think about the announcement and all that it implies, but I think the end result, the last thing to remember from all of this, is that for me, with the E3 2019, Sony was caught between two rock and a difficult place. Whatever it is, it would have disappointed a lot of people.

We know, even if Sony did not announce it officially (because why would they do it), that we are in the last years of the life of the PS4. At this point, most of Sony's development teams have probably already started working on projects that will come out on the PS5. No new announcements were made for the PS4. But as they are not yet ready to officially announce the PS5, they can not show any of the games on offer. Which means that they then have to go to E3 with a series of games that has already been announced and that, initially, limits overexposure.

We know, even if Sony did not announce it officially (because why would they do it), that we are in the last years of the life of the PS4.

That was exactly the position taken by Nintendo in 2016. At the time, the Nintendo switch (whose code name was NX at the time) was not ready to be revealed, nor was a game n ' arrived there. Nintendo had more new games under development for the failed Wii U, and those who arrived on the system had already been announced and presented. In 2016, Nintendo chose to minimize its presence at E3 by bringing only one game to the show, without press events or even live. Of course, given that one of the games was The legend of Zelda: the breath of nature, Nintendo has always dominated the E3 entirely through this one game (and as it was also confirmed that the NX would arrive on the NX, it was also a foretaste of the console to come).

But Sony can not do it for several reasons. Even if The last of us part 2 or Grounding of death were going to be cross games for PS4 and PS5, the company showed them so many times at that time that bringing them to another event does not necessarily arouse excitement (remember, Breath of nature it's well revealed at the E3 2016; before, we had seen a few tens of seconds in screenshots and clips).

So, even though Sony currently has a lot of games coming for the PS4 –Dreams, Past Days, The Last of Us, Part 2, Grounding of Death, and Ghost of TsushimaThese are all games we have been watching for at least a year now. Sony has invited them to numerous E3 shows, Game Awards, Paris Games Week, PlayStation Experience and the mere appearance of these games, with nothing new to show fans. again Sony fans, accustomed to make great new announcements during their concerts, would not have much success. Their show this year was already turned, for its bland format, yes, but also because Sony had nothing to show.

So, Sony's choice is either to come to the event with nothing new, and with the same handful of games that he has presented over half a dozen events over the past three years, either not to show up at all. Theoretically, Sony could try to organize a show only third-party ads and games, with smaller updates of their own games, but again, with nothing new to announce, they would only be blocked unless there is a major announcement from a third party they could time with their show.

But even this is unlikely, as third parties themselves are unlikely to have many big, unexpected projects for this generation of hardware. If there is are In the same vein, many major third-party games are likely to be for the PS5 and Xbox Scarlet. So they come up against the same problem of not being ready to be exhibited for the moment. This, plus in recent years, third-party publishers have increasingly preferred to advertise their games according to their own schedule, rather than be beholden to Sony, Nintendo or Microsoft.

"One thing I will say, is that all this is Sony's fault." For years, I've taken advantage of the company's propensity to announce games of years and years at the company. 39, advance, and it's this trend that has threatened them.they are right now. "

So, the choice of Sony is as follows: either show the same elements, disappoint and irritate your audience (as at the E3 this year); or do not show up at all at E3 and use smaller direct means of communication with fans to keep them up-to-date on their upcoming games (such as Nintendo with Nintendo Direct), but disappoint everyone in N & A # 39; not attend the conference and launch a series of speculations. It is clear that they chose the latter.

One thing I will say is that this is all Sony's fault. For years, I took advantage of the company's propensity to announce games years and years in advance, and it is this tendency that put them in the difficult situation they are in now. If games like Days gone, dreams, death strand, and The last of us 2 Sony has not announced many important announcements for E3 in the last two years, as well as for next year, and for PSX. Instead, the company chose to announce them early, and we had a disappointing series of shows, then two unconditional defections.

In the end, that will obviously not be much. Sony will finally announce the PS5, then many exciting new games will arrive in the system. Everything will be fine and everyone will be happy. But I hope that these past two years have taught them that they just can not afford to advertise games literally five years before their release, and that the spacing of the ads is better for them and for the fans, in the end. .

Note: The opinions expressed in this article are those of the author and do not necessarily represent the views of GamingBolt as an organization, and should not be attributed to it.

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