The producer of Resident Evil 2 explains the upcoming changes in the remake



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Highly anticipated: Nvidia recently unveiled a gameplay trailer of Resident Evil 2's remake by Capcom to demonstrate the capabilities of its latest RTX GPUs. The game ran in 4K at 60 frames per second, which proved that he was going to look good. The trailer also revealed that the remake will not play exactly the same way as the original.

Although Resident Evil 2 has already been redone, Capcom has decided this time to change things to align with the expectations of a younger audience. That is, the studio feels the need to make it "accessible" to the modern player.

One of the most notable changes is a new camera system. The 1998 game used fixed cameras. This has created a unique atmosphere, but sometimes it can be frustrating, especially at first, as you get used to fixed angles.

The remake will follow the camera to the 3rd person we are now used to seeing in action games. However, the camera will react dynamically to increase the suspense and add to the thrill of encounters with carnivores.

There are also more subtle changes such as costumes. Leon's costume is very different from that of Resident Evil 2. The reasoning behind this variation as well as that of other characters is that the game is much more realistic. According to Capcom's producer, Tsuyoshi Kanda, everything is in the polygons.

"It's not so much that times have changed, but when the game looks real, some things are very incredible. [sic], a bit like you coming out of the experience, "Kanda told Polygon in a recent interview. "So Leon being a novice policeman, he has to wear a policeman's uniform, but since the huge shoulder pads he had in the original are not what they represent, they represent a symbolic pattern resembling a low polygon. . "

Controls are also reorganized for a modern audience. The player of today expects some things from a title, like being able to control the camera, especially with games that involve aiming a gun. This was part of the reasoning behind the camera changes we saw in the gameplay trailer (above). However, developers are struggling between RE2, an action game or a survival horror game. According to Kanda, they want to avoid getting out of this last genre. Transforming Resident Evil 2 into a simple zombie or adventure shoot is not adventure.

"It's not a shooting game where you can aim exactly where you want all the time," Kanda said. "We can give some weight to the controls to make the task difficult. You always panic when you take your gun and shoot a certain part of the zombie. This feeds the horror part. Making a modern and accessible game does not mean that you have to make a fast action game. You can create an accessible game while making decisions that place it firmly in the camp of the horror of survival. "

Capcom has updated the zombies to make them more scary. Again, it comes down to poly-counting. In 1998, the zombies being much less detailed, the developers relied on tricks such as the fear of the jump to increase the horror factor. jump fright.

Do not get me wrong though. These types of dread are a horror signature and will not be excluded from the remake of RE2. It's just that the game will not have to depend on things that break through the doors or windows to tease your goose bumps.

Resident Evil 2 is scheduled for January 25, 2019 on PlayStation 4, Xbox One and PC.

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