The SNES game works under Slack because why not



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SNES, or Super Famicom in Japan, is one of the most popular classic consoles. Naturally, he is also the most hacked, with his elder the NES / Famicom. Almost everything imaginable was done with these consoles despite their hardware limitations, including Netflix streaming. Here is one that is even more crazy and totally useless: read slack messages. But since Bertrand Fan, Slack's engineer, had time to lose, he began to rectify this blatant mistake of history.

SNES existed in an era prior to the Internet, which immediately made it incompatible with an Internet service like Slack. At the same time, SNES was ahead of its time, at least in Japan, with the Stellaview device that received satellite broadcasts from Nintendo headquarters. Of course, neither Stellaview nor SNES are available, but that's what emulators do.

So, yes, if you really want to follow in Bert's footsteps, the good news is that you do not need the original material. You just need an SNES emulator that supports Stellaview and the StellaWave tool to generate the broadcast binaries. Oh, and you need a copy of the game "BS-X: The story of the city whose name has been stolen", which came with the satellite modem device. This game featured a typical RPG city where some of the data was dynamically sourced from Nintendo shows.

So that's where the magic of programming comes in. In a nutshell, Bert created a Slack bot user who uses his own event API to turn the last 10 messages into a broadcast file that the emulator SNES "receives" as satellite data. Simply enter one of the buildings and, instead of seeing items in a store, you will see garbled messages.

Do not even try to imagine how to respond, which would be a torture given that the SNES had no provision for keyboarding. Although nothing is really useful, the way in which the NES / SNES had an almost open system is still impressive. If you knew how to hack, of course.

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