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Ubisoft was not afraid to take risks with Assassin's Creed. Last years Assassin's Creed Origins restarted the series with increased emphasis on role-playing elements. This year Assassin's Creed Odyssey doubles the mechanics of RPGs, adds complexity and nuance to the combat system, and displays a deep commitment to history with consistent dialogue and action, as well as Ubisoft's ambitious plans for post-release content.
Ubisoft's willingness to try new things is also evident in OdysseyTechnical design. Odyssey is one of the few high-end triple-A games released since the launch of the Xbox One X two years ago and does not offer the choice between performance and graphics modes. Instead, Odyssey embarked on graphics. Digital Foundry has separately reviewed the improved and basic Xbox and PlayStation consoles to see how this decision worked.
visual
Ubisoft could have limited OdysseyThe history of the Peloponnesian War between Athens and Sparta in mainland Greece, but most of the huge map of the game is devoted to the Aegean Sea and its rich collection of rocky Greek islands. These islands offer a wealth of opportunities to dazzle the player with spectacular views of the land and the sea. They also present the challenge of creating views that do not disappoint when the players OdysseyThe vast open world approaches them from every angle and at any time of the day.
Ubisoft's graphic teams took up the challenge and put all the console resources at their disposal to create a visual showcase. Odysseyof the natural and artificial environments are full of details. Levels of detail are deeply embedded in the scene, providing exceptionally sharp views of objects seen from a distance. Many games mask the inability of their engine to process data with heavy use of volumetric lighting to hide the details. do not Odyssey. The panoramas are usually clear and sharp. The scale-scale lighting and small-scale lighting effects are magnificent. Volumetric lighting is mainly used for an effect not for the cover.
The focus on distance and detail can be found in one of Assassin's Creed's iconic game mechanics, the sight given by your eagle Ikaros. The views when Ikaros rises above the landscape are spectacular. The details are clear and the entries are almost completely absent. Even the shadow of Ikaros is accurately rendered on the ground if the light is correct.
Resolution is essential if Odysseyof the the combination of distance and details will be perfect. The higher will be the better. The game combines the dynamic resolution scale with a refined time anti-aliasing solution to keep the resolution as high as possible. Here are the results of Digital Foundry's tests. (If some technical terms are unfamiliar, see this guide.)
Console | Low | Average | high |
Xbox One X | 2944 x 1656 | 3072 x 1728 | 3840 x 2160 |
PS4 Pro | 2227 x 1242 | 2560 x 1440 | 2816 x 1584 |
PS4 | 1600×900 | Not reported | 1920×1080 |
Xbox One | 1344 x 756 | Not reported | 1600×900 |
Comparing the consoles is easier if the number of pixels shown in the table above translates into the ability of each console to display the full 4K format (3840 x 2160), as shown in the table below. Note that the One X and Pro target 4K while the base console targets 1080p (1920 x 1080). The 1080p percentages for PS4 and Xbox One are shown in parentheses in the table.
Console | Low | Average | high |
Xbox One X | 59% | 64% | 100% |
PS4 Pro | 33% | 44% | 54% |
PS4 | 17% (69%) | Not reported | 25% (100%) |
Xbox One | 12% (49%) | Not reported | 17% (69%) |
The result of this comparison is clear. The One X stands head and shoulders above other consoles. The One X and Pro are aimed at all 4K. The One X does it sometimes, the Pro comes just halfway. Even more striking, the One X at worst is slightly better than the Pro at best. The One X is the obvious choice for those who have a seating arrangement that brings them close enough to see the details in a 4K display.
The situation is reversed when we look at the basic consoles. The PS4 is the only one to reach the 1080p target and the Xbox One at its best manages to match the PS4 at its worst. Digital Foundry concluded that the PS4 image on a 1080p screen was more than adequate while the Xbox One was significantly lower.
Performance
Ubisoft's vision for Odyssey so strong that it did not give console players the choice of reducing visual effects to improve performance. This decision may not please all players, but that's what it is.
The frame rate is capped at 30 fps for all four consoles and the results are exactly what you expect. The One X and Pro lock most of the time on the target with only a few drops of an image or two during very stressful scenes. The One X is slightly better than the Pro, but the difference is too small to spark enthusiasm. The frame rate on the base consoles can be in the average range of 20 fps with the PS4 doing better than the Xbox One.
Conclusion
The absence of a performance mode maximizing the pace at the expense of the resolution clearly shows that Ubisoft considered visual quality as an essential element of quality of life. Assassin's Creed Odyssey. Some players may disagree with this decision, but the audacity of the company must be respected.
Although he has the best on the One X and the Pro, Odyssey is an attractive game on all consoles except the Xbox One. The visual presentation on the Pro is very good but it has nothing to envy the One X. If you want to play Assassin's Creed Odyssey in the way it was supposed to be experienced, the One X is the only game in town.
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Ubisoft was not afraid to take risks with Assassin's Creed. Last years Assassin's Creed Origins restarted the series with increased emphasis on role-playing elements. This year Assassin's Creed Odyssey doubles the mechanics of RPGs, adds complexity and nuance to the combat system, and displays a deep commitment to history with consistent dialogue and action, as well as Ubisoft's ambitious plans for post-release content.
Ubisoft's willingness to try new things is also evident in OdysseyTechnical design. Odyssey is one of the few high-end triple-A games released since the launch of the Xbox One X two years ago and does not offer the choice between performance and graphics modes. Instead, Odyssey embarked on graphics. Digital Foundry has separately reviewed the improved and basic Xbox and PlayStation consoles to see how this decision worked.
visual
Ubisoft could have limited OdysseyThe history of the Peloponnesian War between Athens and Sparta in mainland Greece, but most of the huge map of the game is devoted to the Aegean Sea and its rich collection of rocky Greek islands. These islands offer a wealth of opportunities to dazzle the player with spectacular views of the land and the sea. They also present the challenge of creating views that do not disappoint when the players OdysseyThe vast open world approaches them from every angle and at any time of the day.
Ubisoft's graphic teams took up the challenge and put all the console resources at their disposal to create a visual showcase. Odysseyof the natural and artificial environments are full of details. Levels of detail are deeply embedded in the scene, providing exceptionally sharp views of objects seen from a distance. Many games mask the inability of their engine to process data with heavy use of volumetric lighting to hide the details. do not Odyssey. The panoramas are usually clear and sharp. The scale-scale lighting and small-scale lighting effects are magnificent. Volumetric lighting is mainly used for an effect not for the cover.
The focus on distance and detail can be found in one of Assassin's Creed's iconic game mechanics, the sight given by your eagle Ikaros. The views when Ikaros rises above the landscape are spectacular. The details are clear and the entries are almost completely absent. Even the shadow of Ikaros is accurately rendered on the ground if the light is correct.
Resolution is essential if Odysseyof the the combination of distance and details will be perfect. The higher will be the better. The game combines the dynamic resolution scale with a refined time anti-aliasing solution to keep the resolution as high as possible. Here are the results of Digital Foundry's tests. (If some technical terms are unfamiliar, see this guide.)
Console | Low | Average | high |
Xbox One X | 2944 x 1656 | 3072 x 1728 | 3840 x 2160 |
PS4 Pro | 2227 x 1242 | 2560 x 1440 | 2816 x 1584 |
PS4 | 1600×900 | Not reported | 1920×1080 |
Xbox One | 1344 x 756 | Not reported | 1600×900 |
Comparing the consoles is easier if the number of pixels shown in the table above translates into the ability of each console to display the full 4K format (3840 x 2160), as shown in the table below. Note that the One X and Pro target 4K while the base console targets 1080p (1920 x 1080). The 1080p percentages for PS4 and Xbox One are shown in parentheses in the table.
Console | Low | Average | high |
Xbox One X | 59% | 64% | 100% |
PS4 Pro | 33% | 44% | 54% |
PS4 | 17% (69%) | Not reported | 25% (100%) |
Xbox One | 12% (49%) | Not reported | 17% (69%) |
The result of this comparison is clear. The One X stands head and shoulders above other consoles. The One X and Pro are aimed at all 4K. The One X does it sometimes, the Pro comes just halfway. Even more striking, the One X at worst is slightly better than the Pro at best. The One X is the obvious choice for those who have a seating arrangement that brings them close enough to see the details in a 4K display.
The situation is reversed when we look at the basic consoles. The PS4 is the only one to reach the 1080p target and the Xbox One at its best manages to match the PS4 at its worst. Digital Foundry concluded that the PS4 image on a 1080p screen was more than adequate while the Xbox One was significantly lower.
Performance
Ubisoft's vision for Odyssey so strong that it did not give console players the choice of reducing visual effects to improve performance. This decision may not please all players, but that's what it is.
The frame rate is capped at 30 fps for all four consoles and the results are exactly what you expect. The One X and Pro lock most of the time on the target with only a few drops of an image or two during very stressful scenes. The One X is slightly better than the Pro, but the difference is too small to spark enthusiasm. The rate on the base consoles can be in the average range of 20 fps with the PS4 which is better than the Xbox One.
Conclusion
The absence of a performance mode maximizing the pace at the expense of the resolution clearly shows that Ubisoft considered visual quality as an essential element of quality of life. Assassin's Creed Odyssey. Some players may disagree with this decision, but the audacity of the company must be respected.
Although he has the best on the One X and the Pro, Odyssey is an attractive game on all consoles except the Xbox One. The visual presentation on the Pro is very good but it has nothing to envy the One X. If you want to play Assassin's Creed Odyssey in the way it was supposed to be experienced, the One X is the only game in town.
If you are interested in Assassin's Creed OdysseyHere are some articles that you might like.