This week in the company: Buncha Crunch



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QUOTE | "It was crap. This was the most difficult. "- Dan Houser, co-founder of Rockstar Red Dead Redemption 2 The development set a new bar of difficulty for the studio, in the same article where he said "we were working 100 weeks a week" several times this year to end the match.

QUOTE | "No one, senior or junior, is ever forced to work hard." – Dan Houser, in a subsequent statement defending Rockstar's work culture and stating that the 100 weeks of work he spoke of were limited to a four-person editorial team.

QUOTE | "It's been almost ten years since I left Rockstar, but I can assure you that during the GTA IV era, it was like working with a gun to the head seven days a week. "Be here Saturday and Sunday too, just in case Sam or Dan come in, they would like everyone to work as hard as them." – Orpheus Co-Founder and former Public Relations Manager for Rockstar and Telltale Games, J Stauffer, tells his story with Rockstar.

QUOTE | "The most sinister thing about these three things: it was never asked or imposed. I made myself alone because it was my "dream job" and I was "so passionate". – Andrew Weldon, Bungie's PvP designer, describes the nonsense he has achieved in his game developer career, specifying whether Mandated or not, the culture of squeezing destroys people and their families.

QUOTE | "There is a dangerous idea that team members are" heroic "when people get confused about problems and try to solve them. I find it quite toxic and incredibly risky. Caspar Field, CEO of Wish Studios, says there is nothing to celebrate when people run out to make up for your failed processes.

QUOTE | "I know many people who never work overtime and who leave at the hour every day to spend time with their family. One of these people has been working here for over 15 years. – Phil Beveridge, lead developer of code content for Rockstar North, was one of the developers who championed Rockstar's work culture after the company gave them permission to discuss the topic on social media.

QUOTE | "We are always trying to improve our work and balance what we do with what we do, and we will never stop working to improve in this area." – Rob Nelson, co – director of Rockstar North, agrees not to stop working until the company stops working better.

QUOTE | "So, I'm not going to say that's the only answer, or even necessarily the best, but especially in the United States, where your work is related to your health care, I think we need to have a very serious conversation about potential risks. create a union. – Emily Grace Buck, a former narrative designer at Telltale Games, discusses the problems at the studio and concludes that the industry needs to start asking executives to take responsibility for the employees in their company.

STAT | 80-90% – The reduction in the number of Sega Sammy employees working long hours following the introduction of new measures to ensure a good balance between professional and professional life. Workers could still work up to 20 additional hours per week and not be considered to work long hours overtime (defined as more than 80 hours per month).

QUOTE | "It's a balance because we can not be overtly political in our games. So, for example in The divisionit is a dystopian future and many interpretations suggest that it is something towards which society is evolving, but it is not – it is a fantasy. – Alf Condelius, Director of Operations at Ubisoft Massive, explains how The division, franchise in which the United States is kneeling by a disease transmitted by money on a holiday of consumption at Black Friday, has nothing political to say and is just a victim of people wanting to do politics.

QUOTE | "In summary, given our concerns about both the innate value of Bitcoin and the operational practices of many exchanges, we believe the industry is about to implode." – Juniper Research says the crypto market Currency represents only a fraction of its former value, and unlikely to recover.

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