Ubisoft is finished with "finite experiences"



[ad_1]

Your experience with Tom Clancy's Rainbow Six: Siege never needs to end, and Ubisoft seeks to bring that ongoing and lasting relationship to all of its future games. In an interview posted on his blog, Ubisoft's vice president, Lionel Raynaud, explained how the company wants to give the players a lot of smaller stories instead of a content story that you finish and forget.

-as-a-service, where he constantly updates his versions so that players come back for months or even years. But Raynaud explains exactly how a number of smaller stories serve Ubisoft better and his players.

"What motivated this is the desire not to give finite experiences," Raynaud said. "The idea was that you have this conflict, and the resolution, and then it's over – you killed the villain, for example, we're building a powerful nemesis, and the goal of the game is to kill him." or to liberate the country, we have done it a few times in our games, but when you succeed, you have to leave the game because there is nothing else to do. purpose was to break that and say that you will be the hero of a region or a population many times, not just once. And if you get rid of a dictator or d & # 39; an oppressor, it will happen something else in the world and you will have a new purpose. "

Ubisoft talked a bit about this at Electronic Entertainment Expo show in Los Angeles last month. The publisher explained that you can not solve the world of Assassin's Creed: Odyssey, for example. The world could always lead to new conflicts.

"That's why I'm talking about having multiple fantasies," Raynaud said. "Not only to be the hero who will liberate a region, but perhaps also the fantasy of having an economic impact, to be the best in business in this country liberated, or even to have his say on how he should be governed, now I got rid of the dictator, and I think we can have many different experiences with different gaming systems in the same world, if the world is rich enough and the systems are robust enough. "

Of course, Ubisoft will have to provide these robust systems and settings, and it will also need to ensure that players are satisfied with a lot of smaller stories instead of one. bigger. But if that's the case, he might find a way to even move something like Assassin's Creed into something closer to a live service.

[ad_2]
Source link