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I have traveled the world in search of recent launches of
NVIDIA
NVIDIA has spent a lot of time talking about Turing's ray tracing and AI capabilities, as well as the RTX 2080 and RTX 2080 Ti that use them. However, the reality is that there are virtually no games available today that can compare the performance of these new features. Final Fantasy XV Windows Edition will use the Tensor cores of the RTX 2080 and RTX 2080 Ti to run NVIDIA's Deep Learning Super Sampling (DLSS), an alternative to anti-aliasing that NVIDIA offers for image post-processing. More than 20 other titles are coming, that will use NVIDIA Tensor cores or RT cores. Until then, it is difficult to evaluate the actual performance of these new hearts. As such, I think analysts are likely to leave performance on the table in their analyzes and should probably give these GPUs another look next year.
I compared the new GPUs with the NVIDIA GTX 1080 Ti and GTX 1080. I did my tests on a system that I recently built – a
AMD
Synthetic tests
3DMark is a very popular graphic test suite manufactured by UL Benchmarks, formerly Futuremark. It has a multitude of tests that cover the entire range between DX11 and DX11, and 1440P and 4K. I have run three tests. The latest versions have been TimeSpy and TimeSpy Extreme, a 4K version of the DX12 TimeSpy benchmark that runs natively at 1440P. I've also run the DX11 FireStrike Ultra, which is a former benchmark running at 4K. I ran the four cards three times each, as the test results vary somewhat. No surprise for anyone, the RTX 2080 Ti won the crown in all three tests with a noticeable margin: 30% against the GTX 1080 Ti in TimeSpy, and 40% higher in TimeSpy Extreme. Since the FireStrike Ultra test is a little older, the results were a little less significant – they only showed an increase of about 20%. The RTX 2080 did well too, but in FireStrike Ultra, it was essentially neck and neck with the 1080 Ti. This is not really a surprise since the 1080 Ti is better equipped for higher resolutions and higher graphics settings with 11 GB VRAM compared to the 8 GB RTX 2080.
VRMark is another of the UL Benchmark offers. However, this test suite is specifically designed to evaluate the ability of a GPU to smoothly read VR graphics. The suite has three different tests designed to test the graphics quality of a graphics processor for three different levels of VR. As we are dealing with flagship graphics, I went to the most intensive study of the three, namely the "Blue Room" test, which works at a resolution of 5K to anticipate some of the upcoming 5K VR headsets . In this benchmark, the RTX 2080 Ti has exceeded the GTX 1080 Ti by more than 50%. This illustrates how the RTX 2080 can be more powerful with higher resolutions.
Another VR benchmark is the good old reliable SteamVR, which assigns a score of 1 to 11 for the value of a GPU for VR. In addition to this, it reports the number of lost images and the number of links between the application and the GPU. Finally, the benchmark gives a complete account of the number of images rendered on the screen, the number used to differentiate the performance of different GPUs. The graph of this benchmark looks almost like a perfect graph – the RTX 2080 Ti was 20% faster than the RTX 2080, and the RTX 2080 was just under 20% faster than the GTX 1080 Ti. However, the RTX 2080 is approximately 60% faster than the GTX 1080, a major potential upgrade for those currently using a GTX 1080 for their VR configurations.
Game benchmarks
There are unfortunately no games with ray tracing or DLSS currently available for testing. NVIDIA has provided an updated FFXV benchmark to test DLSS, a very isolated use case. As I said before, the success of the entire RTX series depends on developers targeting the new NVIDIA RT and Tensor cores to use new features like DLSS and ray tracing. While NVIDIA has announced a range of titles that will use NVIDIA RTX technology, there is still doubt as to whether it will take over with the developers.
For performance testing, I've organized two games: Shadow of the Tomb Raider, a brand new DX12 title, and Rainbow 6 Siege, a very popular and well-designed tactical shooter. In Shadow of the Tomb Raider, the RTX 2080 and GTX 1080 Ti were essentially neck-to-neck, while the RTX 2080 Ti was over 50% faster in 4K resolution with TAA.
In the Rainbow 6 Siege benchmark, the performance gap was more in the expected range. The RTX 2080 Ti is revealed 30% faster than the RTX 2080 and more than 40% faster than the GTX 1080 Ti. We ran the game on the Ultra graphics presets during the test, in order not to weigh too much on the benchmark in favor of cards over 8 GB. Since I've measured these tests to the 4K resolution, this favored the card with the largest memory capacity. Even with Ultra settings, the expected use of VRAM was close to 8 GB. That's why the RTX 2080 Ti did a lot better than the RTX 2080. Overall, in terms of the RTX 2080 Ti is a powerful GPU: it offers a high frame rate at 4K even if advanced features are enabled.
Returns / Calculations
I've got a particularly interesting benchmark at OTOY, which has a rendering engine called Octane. Octane connects to many applications and accelerates rendering and ray tracing through GPU computing. The new version of Octane introduced ray tracing acceleration, using RT cores in the new RTX GPUs. This gives us at least a rough idea of the extra acceleration that we can expect with RT kernels. In our tests, the RTX 2080 Ti scored 360 on Octane, nearly 80% faster than the GTX 1080 Ti. Without RT acceleration, the RTX 2080 Ti is about 40% faster than the basic GTX 1080 Ti performance on CUDA. However, these are debut – I think OTOY and NVIDIA will improve the application and that the drivers will further reduce the performance of the RTX series.
Overclocking
Although NVIDIA claims that this GPU is extremely overclockable, I was able to do only a very limited amount of overclocking in the time allotted to me. In the short time that I've overclocked the GPU, I've got a solid 10% increase on the GPU clock cores. I compared that of 3DMark, which resulted in a performance increase of 10%. I'm sure there will be more time for overclocking and better results. I think we'll also see some AIBs with very overclocked cards, with better power and cooling designs than the NVIDIA Founder's Edition. I wish I could make this GPU more justice with respect to overclocking, but it will have to wait another day.
Value
The RTX series has more potential than recently tested graphics cards, but much of this potential is untapped. I believe these cards will continue to advance NVIDIA's ASPs, but there is still a lot of value and performance to be achieved. Tensor cores and RT cores aside, the RTX 2080 Ti remains the fastest GPU I've ever seen.
The RTX 2080 is a little harder to justify today because it is more expensive than a GTX 1080 Ti with apparently slightly better performance. I'm amazed that NVIDIA has once again released its non-Ti flagship board at the performance level of the previous generation Ti card. The RT and Tensor cores will eventually give the RTX 2080 performance gains that will widen the gap and help further justify the 1080 Ti. Right now, if you look at the RTX 2080 and 2080 Ti, I would say that you are going to get the RTX 2080 Ti.
Conclusion
The GTX 2080 and 2080 Ti set the new standard for NVIDIA and for the entire gaming graphics industry, although it pays off. The new Turing GPU architecture inside the GeForce RTX 2080 and 2080 Ti is very promising and represents a new leap for the industry leader. If NVIDIA's bet with Turing is paying off, it will create a ridiculously high level. In any case, NVIDIA's competition should now react before RTX titles begin to unfold and realize their full potential. For the moment, however, it can be said that the GeForce RTX 2080 Ti and RTX 2080 are the newest and most available cards for players.
Disclosure: Moor Insights & Strategy, like all research and analyst companies, provides or has provided research, analysis, advisory and / or advisory services to numerous high tech companies in the sector, especially:
NVIDIA
AMD
">
I have traveled the world in search of recent launches of
NVIDIA
NVIDIA has spent a lot of time talking about Turing's ray tracing and AI capabilities, as well as the RTX 2080 and RTX 2080 Ti that use them. However, the reality is that there are virtually no games available today that can compare the performance of these new features. Final Fantasy XV Windows Edition will use the Tensor cores of the RTX 2080 and RTX 2080 Ti to run NVIDIA's Deep Learning Super Sampling (DLSS), an alternative to anti-aliasing that NVIDIA offers for image post-processing. More than 20 other titles are coming, that will use NVIDIA Tensor cores or RT cores. Until then, it is difficult to evaluate the actual performance of these new hearts. As such, I think analysts are likely to leave performance on the table in their analyzes and should probably give these GPUs another look next year.
I compared the new GPUs with the NVIDIA GTX 1080 Ti and GTX 1080. I did my tests on a system that I recently built – a
AMD
Synthetic tests
3DMark is a very popular graphic test suite manufactured by UL Benchmarks, formerly Futuremark. It has a multitude of tests that cover the entire range between DX11 and DX11, and 1440P and 4K. I have run three tests. The latest versions have been TimeSpy and TimeSpy Extreme, a 4K version of the DX12 TimeSpy benchmark that runs natively at 1440P. I've also run the DX11 FireStrike Ultra, which is a former benchmark running at 4K. I ran the four cards three times each, as the test results vary somewhat. No surprise for anyone, the RTX 2080 Ti won the crown in all three tests with a noticeable margin: 30% against the GTX 1080 Ti in TimeSpy, and 40% higher in TimeSpy Extreme. Since the FireStrike Ultra test is a little older, the results were a little less significant – they only showed an increase of about 20%. The RTX 2080 did well too, but in FireStrike Ultra, it was essentially neck and neck with the 1080 Ti. This is not really a surprise since the 1080 Ti is better equipped for higher resolutions and higher graphics settings with 11 GB VRAM compared to the 8 GB RTX 2080.
VRMark is another of the UL Benchmark offers. However, this test suite is specifically designed to evaluate the ability of a GPU to smoothly read VR graphics. The suite has three different tests designed to test the graphics quality of a graphics processor for three different levels of VR. As we are dealing with flagship graphics, I went to the most intensive study of the three, namely the "Blue Room" test, which works at a resolution of 5K to anticipate some of the upcoming 5K VR headsets . In this benchmark, the RTX 2080 Ti has exceeded the GTX 1080 Ti by more than 50%. This illustrates how the RTX 2080 can be more powerful with higher resolutions.
Another VR benchmark is the good old reliable SteamVR, which assigns a score of 1 to 11 for the value of a GPU for VR. In addition to this, it reports the number of lost images and the number of links between the application and the GPU. Finally, the benchmark gives a complete account of the number of images rendered on the screen, the number used to differentiate the performance of different GPUs. The graph of this benchmark looks almost like a perfect graph – the RTX 2080 Ti was 20% faster than the RTX 2080, and the RTX 2080 was just under 20% faster than the GTX 1080 Ti. However, the RTX 2080 is approximately 60% faster than the GTX 1080, a major potential upgrade for those currently using a GTX 1080 for their VR configurations.
Game benchmarks
There are unfortunately no games with ray tracing or DLSS currently available for testing. NVIDIA has provided an updated FFXV benchmark to test DLSS, a very isolated use case. As I said before, the success of the entire RTX series depends on developers targeting the new NVIDIA RT and Tensor cores to use new features like DLSS and ray tracing. While NVIDIA has announced a range of titles that will use NVIDIA RTX technology, there is still doubt as to whether it will take over with the developers.
For performance testing, I've organized two games: Shadow of the Tomb Raider, a brand new DX12 title, and Rainbow 6 Siege, a very popular and well-designed tactical shooter. In Shadow of the Tomb Raider, the RTX 2080 and GTX 1080 Ti were essentially neck-to-neck, while the RTX 2080 Ti was over 50% faster in 4K resolution with TAA.
In the Rainbow 6 Siege benchmark, the performance gap was more in the expected range. The RTX 2080 Ti is revealed 30% faster than the RTX 2080 and more than 40% faster than the GTX 1080 Ti. We ran the game on the Ultra graphics presets during the test, in order not to weigh too much on the benchmark in favor of cards over 8 GB. Since I've measured these tests to the 4K resolution, this favored the card with the largest memory capacity. Even with Ultra settings, the expected use of VRAM was close to 8 GB. That's why the RTX 2080 Ti did a lot better than the RTX 2080. Overall, in terms of the RTX 2080 Ti is a powerful GPU: it offers a high frame rate at 4K even if advanced features are enabled.
Returns / Calculations
I've got a particularly interesting benchmark at OTOY, which has a rendering engine called Octane. Octane connects to many applications and accelerates rendering and ray tracing through GPU computing. The new version of Octane introduced ray tracing acceleration, using RT cores in the new RTX GPUs. This gives us at least a rough idea of the extra acceleration that we can expect with RT kernels. In our tests, the RTX 2080 Ti scored 360 on Octane, nearly 80% faster than the GTX 1080 Ti. Without RT acceleration, the RTX 2080 Ti is about 40% faster than the basic GTX 1080 Ti performance on CUDA. However, these are debut – I think OTOY and NVIDIA will improve the application and that the drivers will further reduce the performance of the RTX series.
Overclocking
Although NVIDIA claims that this GPU is extremely overclockable, I was able to do only a very limited amount of overclocking in the time allotted to me. In the short time that I've overclocked the GPU, I've got a solid 10% increase on the GPU clock cores. I compared it to 3DMark, which resulted in a 10% increase in performance. I'm sure there will be more time for overclocking and better results. I think we'll also see some AIBs with very overclocked cards, with better power and cooling designs than the NVIDIA Founder's Edition. I wish I could make this GPU more justice with respect to overclocking, but it will have to wait another day.
Value
The RTX series has more potential than recently tested graphics cards, but much of this potential is untapped. I believe these cards will continue to advance NVIDIA's ASPs, but there is still a lot of value and performance to be achieved. Tensor cores and RT cores aside, the RTX 2080 Ti remains the fastest GPU I've ever seen.
The RTX 2080 is a little harder to justify today because it is more expensive than a GTX 1080 Ti with apparently slightly better performance. I'm amazed that NVIDIA has once again released its non-Ti flagship board at the performance level of the previous generation Ti card. The RT and Tensor cores will eventually give the RTX 2080 performance gains that will widen the gap and help further justify the 1080 Ti. Right now, if you look at the RTX 2080 and 2080 Ti, I would say that you are going to get the RTX 2080 Ti.
Conclusion
The GTX 2080 and 2080 Ti set the new standard for NVIDIA and for the entire gaming graphics industry, although it pays off. The new Turing GPU architecture inside the GeForce RTX 2080 and 2080 Ti is very promising and represents a new leap for the industry leader. If NVIDIA's bet with Turing is paying off, it will create a ridiculously high level. In any case, NVIDIA's competition should now react before RTX titles begin to unfold and realize their full potential. For the moment, however, it can be said that the GeForce RTX 2080 Ti and RTX 2080 are the newest and most available cards for players.
Disclosure: Moor Insights & Strategy, like all research and analyst companies, provides or has provided research, analysis, advisory and / or advisory services to numerous high tech companies in the sector, especially:
NVIDIA
AMD