Wargroove pushed back early in 2019



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Wargroove, Chucklefish's turn-based strategy game – described by Samuel as a "fiercely competitive successor to Advance Wars" after his active participation last year – will no longer be available this year as planned and will be rather available early 2019 announced.

This delay "will allow us to provide players with a truly robust package when the big day comes," said Chucklefish in a blog.

He also provided a breakdown of all the planned content. It targets more than 30 PVP cards with two players, more than 10 cards with three players and at least six cards with four players. You can play them locally against friends, against the processor or online, and you can play every game live or lock your turn and return later, allowing you to juggle several games at once.

As a reminder, to win a Wargroove match, you must kill the enemy commander or take control of his base. Each commander, there are 12, has a unique ability: a good boy, Caesar, can inspire all his units to move again, even if they have already passed their turn, for example.

Arcade mode is also planned for the game. It will allow you to face five opponents in a row on random PvP cards. It will be a "great way to get to know all the characters," said Chucklefish. You can also play a campaign with at least 33 missions, in a puzzle mode where you have to defeat the enemy in one turn (expect more than 25 scenarios) and use a creative tool that will allow you to design your own cards. and campaigns.

Expect many cinematics similar to the ones below, which Chucklefish created to explain the delay.

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