With Fortnite's ongoing playground issues, 50v50 replaces another LTM



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With Sandbox style Playground mode (which currently remains offline while Epic postpones issues that arose shortly after its launch), this week's Fortnite: Battle Royale update marked the beginning from another limited event. After receiving feedback from fans, the developer announced that it was disabling Final Fight and replacing it with another iteration of fans' favorite 50v50 mode. Update: Following previous problems that prevented its deployment, Epic announced Twitter that the 50v50 mode is now online at Fortnite: Battle Royale. Playground remains unavailable.]

Despite being only available in the game for a few days, Epic says that he decided to turn off Final Fight after listening to the community's feelings about the mode. "We have heard your comments regarding Final Fight LTM and we agree that the mode is not quite in the state we want it to be," wrote the developer on Reddit. "For this reason, we will disable Final Fight and reactivate the LTM 50v50."

Again, this 50v50 iteration will pit two teams of 50 players against each other in a fight to be the last remaining team. This time, rebound blocks will be double their normal rate, while resource rates will increase by 50%. The newly added Dual Pistols, which were introduced in this week's Update 4.5, will also be double their usual rate.

50v50 was scheduled to turn today, June 29 at 7:00 PT / 10:00 ET; However, Epic announced on Twitter that he discovered "some problems" with the mode and will not activate it yet. The studio says that it will provide an update on the mode when it is ready to go live.

As mentioned earlier, the Playground mode also suffered from a series of problems following its launch and still has not come back. the rotation. In his latest update to Reddit, Epic said, "We continue to test our twinning enhancements and are still aiming to open the LTM Playground as soon as we are confident in our improvements. will gradually start rolling servers to all regions and platforms until all players can access them. "

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