We put our hands on the strangest game controllers of the year



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SAN FRANCISCO – For years, we have put a special element in our annual itinerary of video game developers conference: the most elaborate and troublesome game controllers on this side of a Japanese arcade.

Every year, international teams submit their craziest cable gear to the GDC's Alt.Ctrl competition, and the winners have a huge booth to allow passers-by to grab, hit and catch everything the teams have imagined. . (We have written about these shows a few years in a row.) Some of our favorites from this stand are in the gallery above, and their legends explain what happens in each match.

Let's be clear: most of them will probably never start in arcades or buying homes. This is not surprising, although I would probably pay for a Hellcouch conversion kit if it already existed, just to spoil the guests of the house. (Some creators have suggested that their work will be published as downloads for personal development kits, but I have not found any for the above games in my superficial search.)

In addition, Google and Bandai Namco have unveiled a surprise that may seem familiar to frequent readers of Ars Technica: a smartphone version of Pac-by-city. This augmented reality game was launched in Japan last year as a limited Hololens arcade game. He turned his players into Pac-People who had to move into real space to swallow yellow pellets and avoid ghosts. (Basically, this is a real approximation of the original arcade.) Now, this former Hololens exclusive works by brandishing a smartphone, turning on its camera and calibrating the game. by aiming at a carpet of soil.

The resulting smartphone game is similar to the one we saw last year, but with a simpler viewpoint than Hololens' tiny field of vision. (Instead, you can hold one of the stupid and not really necessary Pac-Rigs of Bandai Namco.) As weird as the game may seem in the gallery above, I swear it was more fun in action. That said, I would love Bandai Namco and Google to update the game (which has no public release date) to support a larger area. I have almost met my opponents many times in our cramped quarters.

In addition to that Pac-by-city During the demonstration, we also took a look at a retro exhibition and the annual GDC Experimental Gameplay workshop. The gallery below includes the highlights of both events.

Image of Sam Machkovech's inscription

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