What we played in March



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More importantly, the feeling of actually controlling Spider-Man is fantastic. Fighting the bad guys and swinging in New York is both easy to learn and difficult to master, but the benefits of doing so are enormous. After a few hours, I felt like I had complete control of Spidey, rocking between the skyscrapers with as much abandonment as accuracy. Of course, as the game progresses, you become more powerful and capable, with a multitude of gadgets, combat moves and improved skills to cross the city. The difficulty of the enemy increases in parallel with your progress. Therefore, even though I felt much more confident in the face of big swarms of villains, they could still get me back quickly if I did not pay attention.

NYC itself is superbly rendered and is replete with tons of real landmarks (as well as many visual Easter eggs for Marvel fans). I wish you could interact more with some of these places, but it's pretty flat: you can not really explore the interior of buildings outside of those for which a mission specifically directed you. But as a backdrop and constant companion to your adventures, New York City's skyline (as well as changing weather and lighting conditions) is a beauty to behold.

Probably the biggest compliment I can do Spider Man it's because I've completed all the missions that the game had launched me and I'm now quite ready to launch the DLC. I do not often play "100%" games, but the world that the developer Insomniac Games has created is so much fun to play that even when I finished the main story, I was happy to continue to explore, to help citizens and to enjoy the wonderful vision of NYC. Now that I 've finished the game, it' s time to put into practice everything I've learned and try New Game Plus and Ultimate difficulty mode.

Just cause 3


Daniel Cooper

Daniel Cooper
Editor-in-chief

First, the caveats: I am not a player, and so whoever wants to be sniffed about my discovery of a 2015 title can shut up. Most of my time is spent on a house, a job and two beautiful kids, and I spend most of my time playing games. The PS4 that I bought for my TV more than a year ago was used a handful of times, mainly to suffer from it. FIFA 19.

A shortage of free time means that I love that my games are fun, rather than endurance tests or my ability to remember a sequence of pushes on buttons. At the time when I was still playing on an Xbox 360, the last solo game in which I was really immersed was Far Cry 3. I loved playing this game, an open world FPS in which you release cities, until it excites me.

Unfortunately, the game has an infamous mission – Doppelganger – that forces you to endure all the stubborn clichés of stealth games. It's like crawling, on all fours, behind a guard while they wander in their patrol and synchronize their movements to perfection. This is the kind of challenge that I despise, especially since it's so inflexible, so I'm raging with the game and I've never played.

Fortunately, the providence (and the bargain baskets at my local retailer) delivered what can only be described as Far cry without his ADD medications: Just cause 3. The premise is alarming, your character moving into a tropical area, releasing colonies of a perverse militia. Except that in Just cause, the player is essentially a superhero defying the laws of physics.

Equipped with a grapple, an unlet and a parachute, you can bounce off the field without even driving a car. In fact, creativity is rewarded when you get bonus points for the more chaotic and crafty destruction you can create. And, judging by what I've seen on YouTube, it's quite possible to beat a level without violence, prompting the enemy to destroy its own bases.

The game offers moments just too fun so you can not help but laugh at escaping an almost certain inevitability. Like when I stood on a guard tower that an RPG exploded, with me and the guard slipping on the ground while it was falling 90 degrees. Rather than sinking into chaos, however, I pushed and used momentum to abseil on a nearby helicopter. James Bond, devour your heart.

Just cause 3 has its problems, like the fact that on my PS4 vanilla, the game often slows down to analysis. If you blow something up quite dramatically, the resulting chaos is too much for the console's silicon. This means, however, that you risk being shot under a shower of bullets before you can rappel. And when you die, the endless loading times punish you for having the temerity to die.

There is also the fact that the gameplay can become quite repetitive once you have learned your craft at the very beginning. Freeing towns and villages essentially involves jumping between roofs and cutting down "chaos objects" with your grappling hook. Military bases, on the other hand, are a bit more run-and-gun, but if you have an RPG, defeating one is relatively easy.

But when you are about to throw yourself headlong into an action piece and Henry Jackman 's score comes into play, you can not help but smile.

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