What's the problem with the odd quest of the roadblocks of the anthem?



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AnthemBioWare

I shared my time Anthem between my fully unlocked PC version and my 10-hour trial on Xbox One, and now I've reached the same point in both cases. Something I've heard some players call "The Wall".

This would be a specific main quest for history that has opened four different graves in the open world. It sounds pretty easy, we can assume that you open a grave, fight villains who came first and continue. But that's not it at all. On the contrary, the quest for the Tombs is a wild departure from all the missions that preceded it, and you quickly learn that it is a long list of works that seems to arrive and that stops the place of history.

There is a checklist of sixteen objects, four by grave, that you must do to unlock them, and when you unlock them, you're done, there is no fighting inside. The list is as follows:

  • Tomb of Artinia: 5 world events, 30 defeats with weapons, 15 defeats of weak points, 9 defeats of the elite
  • Tomb of Cariff: 3 missions, 30 defeats, 15 combos, 3 multiple skills
  • Tomb Gawnes: 50 melee defeats, 50 ultimate defeats, 3 legendary defeats
  • Tomb of Yvena: 15 chests, 25 harvests, 3 javelins repaired, 10 collectibles

It is do not retroactive, it only starts to keep track when you have activated the quest. It seems that the list below is meant to introduce you to free play through the main story, but in a very, very devious and awkward way, and I've seen more players complaining about this quest than about others, as if you were doing nothing but grind for these specific challenges, at the very least, it will probably take you about two hours to pass. I'm sure I will not beat him before the end of my Xbox trial, that's for sure.

AnthemBioWare

In addition to being … a ton of work, there are some specific problems with some of them:

Chests, when opened by a teammate in a world event or fortress, do not count. YOU must open them yourself (BioWare confirms that this is corrected)

Multikills do not seem to matter, but it's because people do not understand what counts as multikill. It's eight victims with a 10-second timer between each victory that resets when you receive a new one. And again, I think it's you it must kill the eight people personally, so it is difficult to form a group.

Personally, I have zero javelin registered because I played the campaign normally and nobody ever dies. So, I guess I should charge in, a difficult Fortress and wait for people to die? Seems wrong.

Most people start at 0/10 collectibles without knowing what collectibles are. You find them randomly in the world in freeplay, so you have to search them everywhere, but the game does not tell you that at all.

The game also does not have a tutorial system for the combos, which seems strange considering the need to fight.

AnthemBioWare

This whole series of quests is just … a bad idea, and I understand why this is causing so much grief. It's one thing to have secondary goals, but to link them directly to the main storyline and stop any progress until they're finished? Wrong. If they want to introduce freeplay, I understand, but I make them like that to "do five world events" that would have accomplished the same thing. You no longer need 15 more items on a checklist afterwards.

I do not know if it's too late to change this quest before its official launch on the 22nd, but if there is a way, I think it's in the best interest of Anthem do this.

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I shared my time Anthem between my fully unlocked PC version and my 10-hour trial on Xbox One, and now I've reached the same point in both cases. Something I've heard some players call "The Wall".

This would be a specific main quest for history that has opened four different graves in the open world. It sounds pretty easy, we can assume that you open a grave, fight villains who came first and continue. But that's not it at all. On the contrary, the quest for the Tombs is a wild departure from all the missions that preceded it, and you quickly learn that it is a long list of works that seems to arrive and that stops the place of history.

There is a checklist of sixteen objects, four by grave, that you must do to unlock them, and when you unlock them, you're done, there is no fighting inside. The list is as follows:

  • Tomb of Artinia: 5 world events, 30 defeats with weapons, 15 defeats of weak points, 9 defeats of the elite
  • Tomb of Cariff: 3 missions, 30 defeats, 15 combos, 3 multiple skills
  • Tomb Gawnes: 50 melee defeats, 50 ultimate defeats, 3 legendary defeats
  • Tomb of Yvena: 15 chests, 25 harvests, 3 javelins repaired, 10 collectibles

It is do not retroactive, it only starts to keep track when you have activated the quest. It seems that the list below is meant to introduce you to free play through the main story, but in a very, very devious and awkward way, and I've seen more players complaining about this quest than about others, as if you were doing nothing but grind for these specific challenges, at the very least, it will probably take you about two hours to pass. I'm sure I will not beat him before the end of my Xbox trial, that's for sure.

In addition to being … a ton of work, there are some specific problems with some of them:

Chests, when opened by a teammate in a world event or fortress, do not count. YOU have to open them yourself (BioWare confirms that this is fixed)

Multikills do not seem to matter, but it's because people do not understand what counts as multikill. It's eight victims with a 10-second timer between each victory that resets when you receive a new one. And again, I think it's you it must kill the eight people personally, so it is difficult to form a group.

Personally, I have zero javelin registered because I played the campaign normally and nobody ever dies. So, I guess I should charge in, a difficult Fortress and wait for people to die? Seems wrong.

Most people start at 0/10 collectibles without knowing what collectibles are. You find them randomly in the world in freeplay, so you have to search them everywhere, but the game does not tell you that at all.

The game also does not have a tutorial system for the combos, which seems strange considering the need to fight.

This whole series of quests is just … a bad idea, and I understand why this is causing so much grief. It's one thing to have secondary goals, but to link them directly to the main storyline and stop any progress until they're finished? Wrong. If they want to introduce freeplay, I understand, but I make them like that to "do five world events" that would have accomplished the same thing. You no longer need 15 more items on a checklist afterwards.

I do not know if it's too late to change this quest before its official launch on the 22nd, but if there is a way, I think it's in the best interest of Anthem do this.

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