Crash Bandicoot 4 launch hampered by server issues



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While Crash Bandicoot 4 is primarily a single player with a local multiplayer mode, the game requires an online connection on PC. It’s always bad, and especially when there are server issues preventing people from playing a game on launch day. Crash 4 arrived on Battle.net on Friday, and then Blizzard’s authentication servers erupted shortly thereafter, making the game unplayable for many until the issue was resolved. Cool.

First released on consoles in October 2020, Crash Bandicoot 4: It’s About Time is the first sequel in over a decade for the platform series that started on PlayStation was back in 1996. Crash Bandicoot is bad, and always has been, but the PC version of Crash 4 is even worse for the always-online requirement. Although the game only has a single player mode and local multiplayer mode, it refuses to launch without an active connection to Blizzard’s servers. This is problematic when the authentication servers go down, as they did for several hours on Friday shortly after launch.

Two hours later, they ad it was fixed. It’s far from the first time servers have tripped this month either. Server issues can be almost inevitable as computers, but non-multiplayer games shouldn’t be vulnerable to this. Welp.

Ars Technica reports that on Saturday a cracker group announced it had violated Bnet and online requirements. Legally, that’s a no-no in many places. But it’s hard not to feel bitter that digital bucaneers are getting a better version of the game.

Although Battle.net has an offline mode, not all games support it. You might hope they would enable this for Crash 4, although I wouldn’t rely on it. Still crazy that Diablo 3 never added an offline mode.



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