The abyss of video games



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Written by Darline Shenandra Carbó Díaz

Teenagers scruffy and with red eyes for so long before the brightness of the screens, exhausted brain reacting to a visual or sound stimulus, pale face and bad perpetual character. Although the atmosphere is not very descriptive of the Cuban reality, it is a fact that undoubtedly gains space between us. Without realizing it, the daily hours teenagers devote to video games affect the nervous system and eventually cause serious harm to human behavior, according to the World Health Organization (WHO), which describes addiction to video games as a

Most players or gamers as they are popularly called, in other countries, spend a lot of their time playing games in line, where they create communities, families and even They give other names and aliases. This way of interacting produces a significant loss of contact with reality and could trigger the presence of aggressive symptoms and, in extreme cases, develop pathological gambling, particularly in young children of old age. 39, learning and cognitive development.

According to a publication of RPP News, other suffering that is perceived in cybercrimes are states of fatigue, discomfort and failure in their daily becoming, a constant tension that can lead depression and anxiety, as noted by mental health specialists

Although our country is not in the worst case scenario, the obvious cultural penetration leaves a well-known trace: children prefer to more and more tablets or cell phones to traditional toys and hobbies. In the bus, the train, on the way to school or work (in the case of adults), there are many beings who absorb themselves in puzzles, lost items or in the shots that are heard next to them and the mediator screens arrive.

And also for Cuba, video games have become a business, increasing the frequency with which teenagers and young people go to homes where gaming consoles are rented ( Xbox 360, Xbox Live, Playstation ] and the legendary Nintendo ) and they are charged for hours using these artifacts. Without taking into account the stipulated price and the time of consumption, preferably at night, which waste in such an addiction, they also disturb the neighbors with the desperate cries of defeat, the loss of money, all in virtual terrain.

All is not lost. Despite the negative effects of video games, already proven, recent research from prestigious international universities indicate that spending a moderate time on virtual games helps motor coordination, the acquisition of greater mental speed and treatment of information. working memory and attention. There are even educational centers that aim to include virtual games: puzzles, reasoning and memory, among other types that enhance the development of certain skills such as the perception of logic.

They are not the bitter video games of society. good social practices, but as any excess is harmful, it is better to have the control of oneself in the real life

Student in journalism

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