Final Fantasy 7 Remake features classic mode, plays closer to the original turn-based style



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With the Tokyo Game Show 2019, upcoming Japanese games, including the Final Fantasy VII Remake, are well-informed. Although we took a fresh look at the new combat system and saw Tifa and Aerith in action (and the Ifrit summons), we also got some details about the classic mode. And the producer of the series, Yoshinori Kitase, took the floor to show the game and explain how the classic mode works.

If you are out of the game, the standard combat system for FF7 Remake allows you to attack in real time to fill the ATB gauge, which then allows you to pause the action to execute special attacks, launch spells and use objects. . So, he plays as an RPG action. However, in classic mode, standard attacks are automated and the ATB gauge fills itself up. You will not have to worry about the action aspect in real time and you will only have to execute commands like it 's been in the real world. a traditional turn-based RPG.

The official Twitter account of Final Fantasy VII Remake briefly describes the system in a series of tweets:

The classic mode is a distinct game option designed to keep the fight close to its operation in the turn-based system of the original game. The official footage of the scene has not been released yet. Therefore, if you have not been able to watch the segment during the feed, you will have to wait to see it in action. To learn more about Final Fantasy 7 Remake, do not miss the hot TGS trailer featuring Shinra's nasty fools known as The Turks or the latest FF7 Remake gameplay. You can also see how the squat mini-game has been recreated or watch our first practical impressions of the PAX West 2019 game.

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