Hideo Kojima shares the development timeline of Death Stranding – News



[ad_1]

  • To read also | Death Stranding will be available on November 8, 2019 on PlayStation 4

This timeline indicates that Kojima Productions, the post-Konami studio, was founded on December 16, 2015, the same day that Hideo Kojima shook hands with Andrew House in front of the camera to announce his special collaboration with Sony Interactive Entertainment. One remembers in the wake of the world tour studios that the creator of Metal Gear had undertaken to get their hands on the technology of his dreams. Knowing how to choose your engine is, as the Frostbite saga regularly reminds us, the first determining element of a development.

And this is a phase that Hideo Kojima clearly did not take lightly since according to his logbook, the search engine began in January 2016 to stop in the autumn of the same year. Meanwhile, the Kojima Productions team had time to make a first trailer for the 2016 E3 that revealed the name of the game and the participation of Norman Reedus in the lead role, while the development team did not take place on its premises until May and that they were finalized in January 2017. Hideo Kojima reveals that he had met Norman Reedus in February 2016 in Los Angeles and realized the capture performance of the actor The Walking Dead a month later.

Despite a setback caused by strike part of the comedians in the United States, December 2016 was another crucial step Death Stranding offered an appearance at the Game Awards by revealing in video form the participation of Mads Mikkelsen. As his chronology indicates, Kojima had made a presentation of the game to the villain of Casino Royale by Skype in June 2016 and convinced him to be part of the project the following month in San Diego before moving to the performance capture studio in August in the UK. Also present in the Game Awards trailer, Guillermo del Toro was captured in September 2016, in Canada this time. It was also in December 2016 that Kojima Productions announced it had set its sights on the Guerrilla Games engine, named Decima for the occasion. Even today, Kojima feels particularly indebted to the Amsterdam studio for opening the doors of the tools on which Horizon Zero Dawn is based.

"In January 2016, Death Stranding only existed in my mind, today it became real and we were able to announce a release date, thanks to the team of Guerrilla Games who generously offered his precious engine. I will never forget this connectionHideo Kojima writes that for the long and difficult months of work, there is now a deadline.

[ad_2]
Source link