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With the update 3.2 The mining industry is finally available as a profession.
Star Citizen has long been criticized for not being able to keep its publication data. However, as developers around project manager Chris Roberts follow a clearly defined roadmap, publications work much better. Cloud Imperium Games (CIG) wants to bring new content on a quarterly basis – and it works for the second time in time.
Squadron 42: Cross section of a milestone
Update 3.2: Ships, Group Games and Mining
Since yesterday, update 3.2 is in the "box", that is to say on public servers. This includes, among others, the new Shopping Kiosks in which we receive additional items for our character (eg, weapons) or our ships (eg, shield generators or weapons) in addition to of an agreement. the group game is considerably improved. The 50 players on a server can now be invited to a single group. With the new Quantum jump options, this group can even travel from one place to another at the same time.
The best feature of Alpha 3.2, however, is the second profession that was introduced: Mining brings long-term motivational employment and a challenge. The players on the public test server have almost agreed across the bank that CIG has managed to incorporate awesome gameplay here. Obviously, developers on more than just beautiful spaceships and beautiful space sets.
Performance remains a construction site
Performance has not improved significantly over 3.1, on average, the frame rate is 20-25 FPS. On the public test server that was about ten FPS better, but we are waiting for the 3.2 update even more more patches in the coming weeks.
If you want to try Update 3.2, you can do it now. New Spacecraft (Eclipse, Blade, 600i, Hurricane and the Revised Avenger Series) are also part of the game. The Prospector Mining Ship can now be purchased again in the Pledge Store
Handsome Technical Work for Squadron 42
In the current AtV video, developers talk about the progress made on the Squadron 42 single-player campaign. However, they avoid showing anything that would reveal even the farthest parts of the story. . The update revolves around the improvements of each of the technologies that will make Squadron 42 a cinematic game experience
This includes, for example, reviewing the transitions between animations and player stops and NPCs. It is uniformly necessary to create homogeneous movement sequences which leaves the player at all times to maintain control over the character.
Stuttering and shocks between various movements should be completely abolished. NPCs are also expected to adopt natural attitudes in their various modes of movement, for example while waiting for a player to choose a dialogue option.
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Squadron 42 – Core Tech Reinforcement (ATV)
CIG presents a first great extraterrestrial weapon, an Xi-year rocket launcher. In addition, work on deformation and spacecraft shells Destruction of Walls was shown, which should play a major role, especially in film sequences. Work on various surfaces (such as scrap metal and garbage) is progressing as well as the design of aggressive Vanduul aliens and their weapons.
No publication 2018
The release date of Squadron 42 is also something new – or better A confirmation that the 2018 solo campaign will not appear. In the live show, Reverse the Verse, Chris Roberts said the 42 Squadron would not come this year. We will have to wait a bit.
However, the progress of the 3.2 update shows that Cloud Imperium Games is obviously on the right track. The next station is September 2018 with some critical performance technologies . We are curious to know if CIG will be able to meet this deadline in time and with as much functionality as possible.
Star Citizen – Alpha 3.0 – exclusive photos and information
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