Ubisoft: Annual report: Digital activities developed; Far Cry 5, R6 wins and Assassin's Creed Odyssey strong



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Ubisoft has presented the annual report of the first semester (April to September) of the current fiscal year. The French company sold 767 million euros (previous year: 466.2 million euros).

519 million euros were generated in the digital sector. The digital activity, which includes the download of full versions, DLC, microtransactions and others, is itself divided into digital distribution (256 million euros, + 52% in one year) and PRI (262 million euros). euros, + 50% in comparison). in the previous year). PRI (recurring player investment) means sales of digital items, DLC, Season Pse, etc. The "back catalog" (games that were not sold during this financial year) represented 565 euros of total sales (+ 49% compared to the previous year).

Forty-five percent of Assbadin's Creed Odyssey skids were digital (ten percent more than Origins). Yves Guillemot (boss and co-founder) said that Odyssey had been "extremely well received" by the players and that the players commitment had further increased. Ubisoft estimates that The Crew 2, Assbadin's Creed Odyssey and The Division 2 will sell 19 million times (in total) during this fiscal year.

Even six months after the launch of Far Cry 5, the popularity of the shooter continues to be greater than that of Far Cry 4. The "game time" is also higher than that of his predecessor. At the same time, Ubisoft has more than 40 million Rainbow Six winners and a strong increase in its PRI compared to the previous year. Crew 2 is also stronger in the PRI sector than its predecessor. The second big update (free) with PvP races will follow in December. For Honor is mentioned by 15 million players. Revenue generated by mobile services (Hungry Shark World, The Guardians of the Elementary Might & Magic) increased by 60%. The PC zone has become stronger.

Yves Guillemot: "Finally, we are strengthening our presence in the fields of e-sport, artificial intelligence and streaming, all of which offer long-term opportunities for the video game industry. all of these factors, we are confident that we can achieve robust growth and sustainably increase our profitability. "


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