An introduction to wonderfully strange virtual reality



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PIt is perhaps not surprising that Nintendo's new incursion into virtual reality involves holding a cardboard elephant in the face and using the trunk to paint on a digital canvas.

Not for Nintendo, the technological arms race that has up to now defined the video game VR, with its expensive headsets and controllers. No, a toy maker in the back of the mind, Nintendo prefers a wind pedal that blows air on your face when you look at the back of a bird and you fly over a colorful landscape waving its wings of cardboard. What we never say, the Japanese video game giant does not do things in his own way.

The Nintendo VR kit is totally strange and silently awesome. Combining virtual reality with Nintendo's 'Labo' eccentric project of building meticulously crafted cardboard toys makes a lot of sense. You start by building the glbades themselves, by building a cardboard helmet around a simple pair of lenses. It takes about 20 minutes to insert the pre-packaged sheet glbades together before sliding the Nintendo Switch console to the front.

This is a surprisingly sturdy thing, with a protective cardboard insert over it to prevent the switch from falling out. And as Labo has done in the past, the VR kit takes full advantage of the more esoteric technological features of the Switch. You can double-tap on the top box to return to the Men menu, while the switch light sensor (used to automatically adjust the brightness, as on many phones) detects when the console is slid into the glbades VR protection. This means that he can instantly switch to VR mode, projecting two images to look through the glbades.

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