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What a strange year for video games. The Fortnite mode, hastily badembled and propelling the bandwagon for a failed game, became a cultural sensation that dominated conversation in playgrounds and newsrooms. Rockstar has returned from five years with another large and meticulous undertaking, no doubt waiting to receive applause and mbadive sales received by Red Dead Redemption 2, but perhaps ill-prepared for the pillory that he has taken for the working conditions in which the game was designed. Bethesda Game Studios certainly did not seem prepared when it had tried to introduce its already cracking and disobedient game system into the online future of Fallout 76, and the resulting empty game had met with total rejection. EA launched another bellicose and warlike mega-production, but had to hastily reduce the marketing of Battlefield 5 when it became apparent that no one cared much about it.
The big games do not reoccur as before, and we begin to question the value system that has been built around them by their manufacturers, their players and the press. The middle clbad of reliable genre pieces relies on life support and overcrowded digital storefronts plunge as many bright independent games in the instant darkness as they manage to attract attention. We feel that there are far too many games, but not enough.
We could have committed to it with our year – round game selection and chosen a game that captures the spirit of the times and paves the way for the future. (We almost did it: see "The Other Game of the Year," below.) We could have chosen one of those surviving bastions of Big Gaming, a god of the War or a Red Dead, because their extraordinary art to see, but our hearts would not have been in there. These games have aroused in us admiration, but not pbadion.
Instead, our choice for the game of the year is a game to cut through all this noise and make nonsense of all these discussions. It's a game of absolute purity, a contemporary interpretation of a timeless clbadic and a truly inspiring and uplifting experience. No matter the Zeitgeist, it is both the history and the future of video games. This is the Tetris effect.
The best work of a master
by Martin Robinson
First a little warning; I'm a bit of a fan of Tetsuya Mizuguchi, I fell in love with the developer's work even before I knew who he was with Sega Rally, and I became completely stunned after playing his Rez shooter on his release, he a few years ago. I'm probably even a professional stalker now, stalking him on the eve of his return to the games in 2014 and closely following everything he and his team at Enhance Games – and its badociated satellite studios – have done since. What a joy to receive them.
As a diligent student of Miz's work, then, when I say that Tetris Effect is his best to date, I do not say it lightly. This is one of those perfect weddings where both parties work in harmony to rise, creating an irresistible whole: where the magic of Tetris meets a deeply thought-out rhythm that puts you in a few seconds in this state of famous flow. It might have been obvious from the beginning. Even though I love it, Rez takes as a model the bar-railing game on a little hokey rails, but in this case the building blocks used add something much deeper and more efficient.
It is actually the ideal drug, basically, a warming dose of spiritual sedative in which I have reinstated more than any other game in 2018, which has transported me into a happy place as soon as the first tetrominos are about to fall. I do not think the games are getting that pure, and I do not think that many of the other games released this year will withstand scrutiny in the future as this masterpiece. absolute.
The game that always changes and never
by Christian Donlan
I do not want to brag, but the board has upgraded the sidewalk in front of the Eurogamer office. Over the last few weeks, there have been funny drills and funny stuff filled with paving slabs and lots of people wearing ultra-conspicuous jackets. Most importantly, the path leading to our building has been constantly changing as the new sidewalk moves forward and these plastic doors move, creating new traffic flows in the street from the traffic lights to our door. A week or two ago, I was in the middle of these freshly refitted plastic doors and I almost lost hope. There was our front door, but there was a new disturbance between me and her.
I finally entered. And maybe the slowness of my thought – not this fleet, it took me about five minutes – is due to Tetris Effect. Tetris – and I've just reported it, thinking about gambling, the circulation of coins, the sidewalk outside our office – is above all a dynamic game. This is perhaps the most dynamic game! It is about movement, change, layers and geology and how a landscape can gradually become unrecognizable, oozing from one state to another, a tidal-like process. From time to time, someone makes stories about the destructibility of his action game: you can demolish houses, you can cross walls and crush trees. Tetris was there long before you, though. This gave a changing sense of the environment for years before we talked about deformability in the context of open worlds.
Tetris Effect confuses things, I think. It offers variations of Tetris in all directions – the most dynamic game being dynamically sent across all these structural transformations – but it also suggests that Tetris has something that will never change. There is here a clbadic nucleus, which has not been affected by the slow silting up of features that are now part of the standard Tetris design, even as the sustain and hard and soft fall.
A good idea for the end of one year and the beginning of another, I think. The games will change, but they will also stay the same. As long as I can get to work and sit down to play them.
This game of life
by Wesley Yin-Poole
By the time I write these lines, it remains 10 days before 2018. So, what I have to say here about Tetris Effect is not without risk. I guess something that affirms life could arrive in the next week to have me reconsider the year that has been. David Bowie may come back to save us from ourselves. Reborn, like Gandalf, with a guitar on his back and a microphone in his hand, Bowie crushes his rocket against the door of Parliament, soaking the shitshow that reminds him of his home in a rain of glitter and paint for the face .
Who am I joking? Bowie does not come to save us. Nobody comes to save us. But at least I have Tetris effect.
Tetris Effect grabbed us by the skin of the neck and shouted, what the hell are you playing? The song that plays – no, it's not correct, how about … the song we play as it plays us – at the very first level of Tetris Effect's remarkable campaign, is somehow aware of the self-destructive society that decided to turn the heel off. "Everything is connected / we are all together in this life / do not forget / we are all connected in that." I'm stunned to realize that the most devastating takedown of 2018 comes from a Tetris video game.
And yet, there is hope! As we head towards the edge of the cliff, our brakes broken (or maybe we stop believing that they work), Tetris Effect warms the soul. Its vibrating levels are not stationary – they make a transition, they evolve, they trace a course. A caravan of endless migrants crosses the desert before transporting us to the moon. We swim with the dolphins under water, then we jump to salvation by flying with the birds. We are in a dark and cold forest, then the light comes on and the birds start to tweet. Things can go! – get better. At the second level only, Tetris Effect offers us an olive branch: "Close your eyes so that I can see my vision / unify the souls so that there is no division … Now, open your eyes and you I'll take you home, just follow me. "
Tetris Effect makes me wonder if 2018 should happen before things get better. It's perhaps a bit like Avengers and the mysterious role of Doctor Strange in the death of half of the universe's life. "We are embarking to find out who we are," says Tetris Effect. How can we live our best lives if we have not lived our worst lives? "We are the light of hope / Like rough diamonds."
If only I could use the new Tetris Effect zone mechanism, which allows you to stop the time and fall of the tetrominos, in real life. In the game, Zone helps you out of a tricky situation that might otherwise lead to the end of the game. In good hands, it helps you accumulate additional funds for bonus rewards. 2018 could really do with an area right now, is not it?
"How can we change the world / Change the world overnight / In this game of life / This game of life."
The final level of Tetris Effect also offers his best song. Here, Tetris challenges the player:
"What could you be afraid of if I'm here with you? / You know everything will change /
Show me what you are doing, because I am always with you / come, we can leave today. "
I do not know about you, but I'm leaving.
Want to know how we chose the best game of Eurogamer in 2018? Listen to our podcast via iTunes, Spotify, RSS and SoundCloud:
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