No Man's Sky Next appointment: Dawn the next day



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There is a before and after NEXT . A few hours before update 1.38 maintained a balanced system of corrections, a few hours after an irresistible wave of news swept away what is known of No Man's Sky , remodeling it under an unpublished light. Hello Games, at 17:15 local time on July 24 released what is undoubtedly the most impressive and meaningful update of his much-discussed creature, making the possibilities unthinkable until the end of the day. to today. Let's see together the first blatant changes in the fun experience of this renewed space adventure.

Focusing

The first really perceived change crosses the visual compartment, finished, clean, with more detailed polygonal models, and NPCs with new animations. Environments such as areas of interaction within space stations are also completely redesigned.

With an Exceptional Look, NEXT gives No Man's Sky a new wonder: from this first big improvement, in short, this update convinces us that the change really happened. Everything seems now more concentrated and well defined, far from the fumes that obscure this visual rendering that Hello Games would have always wanted to achieve.

The Self of the Mirror

With the addition of the third person, the team upsets the perceptual balance of our avatar, now giving us a clear and familiar appearance. The ability to play in this view is somehow preparatory to the new multiplayer features, where the relationship with the next is made not only of the vocal experience but also gestural .

With a system quite similar to that adopted by titles like Absolver, we now have simple movements to operate our character, which allows us to establish basic contact even without a microphone. To complete this new definition of identity, in space stations we find a specially designed corner to personalize your look which, among the breeds, armor, clothing and colors, gives us various combinations to update our style.

Periodic Table of the New World

With the arrival of NEXT the pivotal structure at the base of agriculture was revised, corrected and enlarged. The array of elements has been completely rewritten and with it all the biomes of the planets and all the functional dependencies of our equipment. What was previously powered by Plutonium now requires uranium. What used to consume iron, now consumes Trizio: substantial changes that push the player to completely reorganize its operating mode.

Not only that: the old and new elements are added to their derivatives, paving the way for new mechanics of combination and production of the desired instruments. Thanks to a special carbon-based refiner, we will be able to distill complex elements that are essential to bring back our inventory under optimal conditions. While it is true that initially the shift in production dynamics is likely to disorient, it is equally clear that Hello Games is committed to redefining the balance and the quantities required, in providing a craft but articulated expedition.

The loneliness of astronauts

In this labyrinth of new mechanics to master, some additional hands are certainly comfortable. At the beginning of the game, we will be asked whether to load our rescue or enter at random into an unknown wayfarer, a formula that devotes the integration of multiplayer into the vast procedural universe of No Man's Sky .

Resuming our rescue to test the innovations of NEXT we did not hesitate to send a request to our contacts online. Whoever receives the invitation has our shared help and, if accepted, will be immediately catapulted near our last position.
The version considered is the PS4 and, despite the initial fears, it seems that the servers have withstood the impact of novelty. After a first downturn in synchronization, the experience continued with good stability, opening the way to a flood of opportunities. With the differences in the dynamics of the craft industry, we and our fellow adventurers were heading to the most promising planet (before NEXT a territory with a lush biome, and now – unfortunately – become radioactive) to put sixth of our navigation skills. The solar system in which we found ourselves, after NEXT became terribly inhospitable. Once on the ground, our priority was to get the raw materials to ensure enough launch fuel, the propellant used to power the reactors prepared for restart. From the beginning, it seemed electrifying to see that in the cooperative, from this simple requirement, an undeclared sidequest was generated. From that moment on, the cooperative spirit manifested itself in all its splendor: among these, a special mention belongs to the faculty of exchanging resources with the companions, a gesture which, in the condition of radioactivity in which we poured, makes the difference. provide the latest second materials with which to restore protection and continue research. In this regard, a quick menu has also been set up which finally allows to regenerate its vital and protective systems thanks to simple and fast controls. If you also define the third person, you will notice a touch of clbad Hello Games boys: the circle of light on your backpack is indeed an indicator of consumption of your vital parameters.

Finally, the multi-tool, with its new terraforming options, allowed us to reach otherwise inaccessible places, to create makeshift shelters by digging tunnels in deep rock, to build bridges and ledges. antimatter, in what is only the beginning of the new great journey that awaits you on 19459004 No Man's Sky . In the coming days, we will take the time necessary to probe all the additions of this huge update, before expressing a definitive judgment on NEXT . At the present time, from these first lines, it seems that the future of the Space Opera of Hello Games will be really great.

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