Review Mega Man X Legacy Collection 1 & 2



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Mega Man X Legacy Collection 1 & 2

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Developer: Capcom

Publisher: Capcom

Release Date: July 24, 2018

Tested on: Nintendo Switch

Available At: ps4 xbox One switch pc

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inside ] Roadmap that Capcom presented at the event to celebrate the thirty years of Mega Man, in addition to the eleventh chapter released on October 2, there was also the Mega Man X Legacy collection. The anthology collection dedicated to the second canonical series of adventures of Blue Bomber, offering a structure similar to the previous Legacy Collection, pursues the goal of the famous Osaka company to make available all the main titles dedicated to Mega Man released at over the previous three decades, offering players the chance to enjoy them in their wonderful and retro essence on a gaming platform.

Earth, 21XX year

The narrative arc of the series of Mega Man X takes place on eight chapters made available between 1993 and 2004 for almost all the platforms available in the different "generations of video games" that have succeeded each other during this decade. Although the seventh and eighth chapters are considered non-canonical by Keiji Infaune, designer charcater of the first chapters, due to the narrative sequel proposed by the following Zero series, Capcom decided to insert them into this Mega Man X Legacy Collection, to offer a complete experience and show the conclusion of the narrative cycle of X and Zero .

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In an unspecified XXII century (year 21XX), a human archaeologist, Dr. Cain, finds the remains of the laboratory of the famous Dr. Thomas Light which is died in unknown circumstances a hundred years ago. Inside the ruined structure, Cain, finds a capsule containing a Robot with humanoid characteristics endowed with intelligence, free will and able to experience emotions normally. exclusive to the human race. This is the X version of Mega Man Dr. Light's robot badistant that eliminated the threat of master robots in the previous century, thus saving humanity from the first historical rebellion machines. Dr. Cain, fascinated by Android, begins to study his advanced technology and, on the basis of his model, realizes robots with similar characteristics: the "Reploides" . One year after the worldwide distribution of these artificial beings, to help humanity to accomplish the most difficult tasks, history repeats itself and some reploids rebel against their creators, giving rise to a new threat known as the name of Maverick.

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To preserve the stability of the world, the government decides to establish the "Maverick Hunter" a chosen body of reploids charged with mastering the looming threat. At the head of the project is placed Dr. Cain who in turn will choose Sigma, an android designed to be immune from any future defect, as the commander of the chosen body. Sigma, however, will carry out a large-scale rebellion by subjecting the Maverick fighter to his will and decreeing that the best defense for humanity is his direct extinction. Mega Man X driven by the belief that he had contributed in one way or another to the generation, and consequent rebellion, joined what remains of Maverick Hunters and , with Zero will start a war to put order and stop Sigma

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Otto Maverick, a single X

We talked a lot about the genesis, and changes to the gameplay, of Mega Man X in the special devoted to the thirty years of the iconic Blue Bomber but, for those who are not aware of the fundamentals that move Capcom's historical series, we propose a brief summary. The first six titles dedicated to Mega Man X offer a structure almost unchanged where, following an introductory level to become familiar with the mechanics of the game, you will find yourself between eight scenarios different each kept by a boss at the end. The level design of each zone that you will visit, will change according to the previously beaten Maverick because the improvements that you will get by beating the various final level bosses, following a method similar to the Chinese Morra, will allow you to shoot down some Mavericks a lot more smooth. At the end of the eight scenarios, a final level will be unlocked, usually divided into four or more games, which will take you to the final boss.

The redundancy of the structure of the game however finds a level inspired difficulties of the Bosses of final level and variations of the gameplay inserted gradually ] in the following chapters, his strength is able to guarantee a challenge that is always satisfying and never boring. Our advice, of course, is to address the first six chapters in chronological order to discover the innovations inserted from time to time, and to experience the changes in the gameplay in the best way. We have deliberately excluded the seventh and eighth chapters from this description because, while keeping the structure of the game unchanged, offers an entirely different experience from the previous chapters on the basis of gameplay on the insertion of a system that goes to to mix two-dimensional sections to three-dimensional game parts . Although this is an interesting experiment, the technical realization of the last two chapters of Mega Man X can not convince, today as in the past, of a less responsive gameplay, of an undue confusion of screen situations and a narration that never fails in the previous chapters.

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Mega Man X, 25 years later

To more specifically badyze this anthology work, we find ourselves faced with an operation similar to that seen with the previous Mega Man Legacy collection, both in strengths and weaknesses. ] the eight games were subdivided also in this case, into two separate collections (called Mega Man X Legacy Collection 1 and 2) consisting of four titles each and an almost identical amount of additional content. Pur revealing complete d from the anthological point of view the inclusion of the exclusive title for Gamecube, Mega man X: Command Mission (released in 2004) and the remake Maverick Hunter X (released for PSP in 2005) would have made the package offered even more interesting by Capcom, especially in view of the fact that the eight titles were included in their original version, without making any graphic changes and without adding additional localization

  NSwitchDS MegaManXLegacyCollection 04 [19659028] The eight titles included in the two volumes of the Mega Man X Legacy Collection, in fact, <strong> are 1: 1 conversions from their original editions </strong>. Each game is available in the output variants in the different global regions and with the location badociated with them. While understanding the desire to maintain unchanged the original gaming experience, an ad hoc location for this anthological collection, compared with the inclusion of different versions only in the language in which the texts appear, would have been a choice more appreciated by the end users, especially considering the location according to the language of the system which is revealed occasionally when the player is asked to save the game in the titles. In the purely technical field <strong> the possibility of inserting graphic filters </strong> was added to "partially renew" the 16-bit sprites of the first six chapters. You can indeed play with the final image, via the menu options, <strong> to be able to soften the pixels </strong> simulate an old cathode panel or lengthen the image, with a consequent deformation of the same, for <strong> to adapt to the 16: 9 format </strong>. On the other hand, no modification has been planned for the audio sector, offering the original tracks without any remastered variant </p>
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If from a purely technical point of view, the Mega collection Man X Legacy does not stand out in terms of attention to detail, the situation is distinctly different with regard to the additional content included in both volumes. In addition to the clbadical gallery of sketches works of art, commercial images and images of various types, obviously devoted to the chapters present in the corresponding volume, we find a sound gallery including all traces present in the titles and a gallery of videos and trailers that, however, is unique for both titles. In addition to this multimedia material there is also the animated film, devoted to the series, Il Giorno Di Sigma although, unfortunately, in this case the audio does not have the same effect. is available only in English and Japanese, and the complete absence of subtitles, once again show a cure for the brief details by Capcom in carrying out this anthology.

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Regarding, finally, the additions inserted by Capcom regarding game types, we find an interesting option called "Beginner Mode" which will allow novice players to partially reduce the slope of the difficulty curve of all the games collected within the Mega Man X Legacy collection, making the experience less frustrating for those who have never had it. opportunity to try out the adventures of the iconic Blue Bomber. A section dedicated to the collection of particular medals in addition, will preside to keep track of your progress by providing you with a considerable number of objectives to achieve in the different games available.

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The highlight of the extras offered by the Mega Man X Legacy Collection comes, finally, through a mode [X X Challenge that will face you two Mavericks simultaneously through a very interesting game mechanics. At the beginning of each fight, you will be shown the two Mavericks you will face and you will be able to choose among three upgrades from all those available in the chapters present in the collection. The possibility of knowing your antagonists in advance will allow you a choice of the most well-rounded Power-Ups before starting the battle. The duels will be followed by a structure similar to Arcade modes more traditional fighting games confronting the player to a series of successive fights and offering a nice "entertainment" able to guarantee a satisfactory challenge and different from the Boss Challenge guns present in other exhibitors of the genre.

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Tom & # 39; s Recommend

If you want to complete your collection of Mega Man titles we advise you to also purchase the previous Legacy Collection.

Mega Man X Legacy Collection 1 & 2 PS4 Xbox One Switch PC

PRO All the saga of Mega Man X in a unique collection; Very high longevity Additional well-designed and stimulating arrangements;

AGAINST The decision to divide the book into two volumes is not justified; The technical realization could be cured more; Localization in Italian present only in some parts of the work

VERDETTO Although the quality of the titles included in the Mega Man X Legacy Collection is indisputable, the technical realization of this anthology is fluctuating, offering additional contents of the original. an unmistakable thickness and showing the side on a uncared for technical realization. Moreover, the decision to divide the anthology into two separate titles is inexplicable from a purely commercial point of view. The historical value of this Legacy Collection is without a doubt that, at a reasonable price, it will allow you to insert a saga in the history of 16-bit titles in your game collection.

                            

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